Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 16, 2019
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Games for healing during scary times | This week in videogame blogging

by Critical Distance on 11/14/16 09:18:00 am   Featured Blogs

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.


There has been a lot of discussion this week about what to do as game developers during a time of increased violence against minorities, uncertainty about the future of healthcare provisions that are essential to many people, and economic distress as the foundations of globalism look set to be dramatically reconfigured. 

For the Gamasutra digest, I wanted to specifically highlight some discussion about how game design can put something positive out into the world. These pieces discuss some ways that games can feel restorative, and what developers can do if they want their games to be part of the forces of healing.

"[...] deep in another bout of depression, my dad told me that every day he wakes up, stares out the kitchen window, and tries to think of all the things he is grateful for. The kitchen of our family home overlooks a modest backyard with a few trees and a creek lousy with mosquitos. My mother was, and still is, an ardent gardener and on our back porch she grew basil and lavender. Looking out on that, my dad would think about how he loved his family, his job, and the place he lived."

This is an extract from a full weekly roundup posted on Critical Distance. To see the full post and other great writing and podcasting from the world of games criticism, check out

Join our community of over 200 supporters, and become a patron of Critical Distance.

Since 2009, we have been creating a legacy for critical thinking in games.

Current goal: $1300

Help us to reach stability and build something bigger.

Related Jobs

Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States

QA Manager
Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States

Camera Designer
Webster University, School of Communications
Webster University, School of Communications — Saint Louis, Missouri, United States

Assistant Professor, Games and Game Design
Obsidian Entertainment
Obsidian Entertainment — Irvine, California, United States

Combat Designer

Loading Comments

loader image