Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 28, 2020
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


This Week in Video Game Blogging: Horror, Monsters and Bad Faith

by Critical Distance on 03/17/16 08:12:00 pm   Featured Blogs

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.


This week, our partnership with game criticism site Critical Distance brings us picks from their Eric Swain on horror, trauma and vicious children

Over at Vogue, Pip Usher explores why women are choosing virtual boyfriends over real life ones.

Eve Golden Woods reviews Trigger for The Arcade Review. It's a visual novel about a women dealing with trauma, rape and suicide, so content warning for discussions of such.

"Children are inherently monstrous," explains Cassandra Khaw in an effort to answer "Why Danganronpa is so viciously appealing?"

Bianca Batti at Not Your Mama's Gamer tries to understand the difference between the visual and visuality: what we see versus what we imagine, when it comes to the horror genre.

Kate R for ZEAL defends the practice of cheating in video games, arguing that in some instances it is correcting for bad faith in certain games' design.

Players are being nice in Heroes of the Storm, uncharacteristically so for a MOBA. Sharang Biswas at Zam explains the design philosophy of the game that lead to that surprising result.

Players are at the whims of their quest givers due to asymmetric information. Bards can counter this problem with a medieval version of Yelp, explains Multiplexer of Critical Hits.

Finally, Bob Mackey of USGamer gives us The Oral History of Day of the Tentacle in honor of its impending HD rerelease.

Critical Distance is community-supported. You can pitch in with PatreonRecurrency, or Paypal. Got suggestions about some pieces we should feature next week? Send them through Twitter or by email.

Related Jobs

Remedy Entertainment
Remedy Entertainment — Espoo, Finland

Senior Cinematic Scripter
Deep Silver Volition
Deep Silver Volition — Champaign, Illinois, United States

Senior Technical Designer
Insomniac Games
Insomniac Games — Burbank, California, United States

Lead Level Designer
Airship Syndicate
Airship Syndicate — Austin, Texas, United States

Mid to Senior Worldbuilder - Unreal Engine

Loading Comments

loader image