Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 20, 2019
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


My Best of 2015: Remasters

by Ben Weber on 12/22/15 02:00:00 pm   Expert Blogs

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.


2015 was a wonderful year for gaming and titles such as Bloodborne and MGSV introduced me to new and compelling genres. I also spent a lot of time in 2015 enjoying old favorites, and playing titles that have been remastered or made backwards compatible. One of my most engaging gameplay experiences of 2014 was enjoying The Last of Us Remastered, but 2015 had even more gaming experiences reliving great titles.

There’s now a number of ways to play older titles. Xbox One recently introduced backwards compatibility and has been growing the library of retail and XBLA titles. One of the great features of this technology is that you can use all of the social features of Xbox Live when playing older titles, and share your favorite moments with friends. Mass Effect and Braid are two titles I’ve replayed through back compatibility, and both titles play quite well on Xbox One.

Remasters for current platforms are another way to experience older titles. In 2015, I enjoyed the Uncharted Collection, Gears of War: Ultimate Edition, and the Master Chief Collection (Halo: ODST).  I did not own a PS3 last generation, so the Uncharted Collection allowed me to experience a gaming series that I had missed. The Gears and Halo remasters enabled me to replay some of my favorite shooter experiences.   

In 2015, there was also the announcement of a highly anticipated remake: Final Fantasy 7. In addition to updating the graphics, this remake will also update the gameplay mechanics as well. Another announcement and release in 2015 was the Mega Man Legacy Collection, which targets a virtualized environment rather than direct emulation.

There have been a number of great titles released this year, and there’s also more ways to enjoy older titles. Backwards compatibility now enables older titles to be played with the full social capabilities of current platforms, remasters enable a larger number of players to enjoy new gameplay experiences, and remakes and virtualization are helping to preserve iconic games. 

Related Jobs

innogames — Hamburg, Germany

Senior Unity Software Developer - God Kings
Red Lens Games, Inc.
Red Lens Games, Inc. — Redmond, Washington, United States

Senior Programmer
Cold Iron Studios
Cold Iron Studios — San Jose, California, United States

Principal Hard Surface Artist
Daybreak Games
Daybreak Games — Austin, Texas, United States

Senior Engine Programmer

Loading Comments

loader image