Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 5, 2020
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:



Expert RSS


Notes on the latest games and interesting links of the week, from Iron Man VR to Townscaper and beyond.

The newest roundup on game discovery includes news on Xbox Summer Games Fest, PlayStation Indies, Apple Arcade/iOS news, and lots more.

Posted by Bryant Francis on 07/02/20 03:37:00 pm in Business/Marketing, Design
Backlash from some of the developers behind The Last of Us Part II doesn't support the hard work from the rest of the team.

Today, I will show you around the neat memory map visualization mode that this experimental package brings to your table: How is your memory layout structured? What memory regions does Unity have? How fragmented is your memory?

Posted by Josh Bycer on 06/30/20 11:03:00 am in Design, Console/PC, Indie, Smartphone/Tablet
Free to Play and mobile games make use of a lot of unfortunately shady practices to get people to pay and play, and I want to talk about some of the less overt examples in today's post.

Posted by Niklas Gray on 06/30/20 10:49:00 am in Programming
Describes the implementation of the prototype system in The Machinery.





Posted by JORDAN MAYNARD on 07/01/20 11:17:00 am in Audio, Design
Good sound design can transform a game but often gets overlooked. Luckily, it's easier today to create great sound and audio without a technical background. Here are four tips about game-changing audio that we learned during our rapid game design project.

Posted by Steve Thornton on 07/01/20 11:16:00 am in Design, Production
Being a good games designer requires strong soft skills. Providing feedback, mediating discussions, resolving conflicts, managing people; these require empathy, tact and diplomacy. In this post, I share some of my own management methods and "rules"

Posted by rahul sehgal on 07/01/20 10:48:00 am in Business/Marketing, Design, Programming, Production, Art
Having a sound career strategy is essential for video game-makers to be able to do meaningful work as well as earn a decent living. In this article I chart out the broad contours of the actions one should take to prepare for the future

Posted by Kate AppFollow on 06/30/20 11:07:00 am in Business/Marketing, Production, Smartphone/Tablet
This year the WWDC 2020 was a completely virtual event, streamed at Apple.com website, Apple Developer apps, and even Apple YouTube channel. Let’s take a closer look at iOS 14 and how it’s new features will affect ASO and organic traffic acquisition.

Posted by Damien FREMONT on 06/30/20 11:07:00 am in Programming, Indie, Smartphone/Tablet
Keeping the file size of the built app to a minimum is important, especially for mobile devices or for app stores that impose a size limit.

Posted by Tomer Geller on 06/30/20 11:06:00 am in Design, Art, Indie, Smartphone/Tablet
In this article I’ll delve into some of the most common mistakes that I see, when reviewing, testing and launching mobile games.