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April 1, 2020
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  Terraria has sold over 30 million copies across all platforms
image Terraria has sold 30.3 million copies across all platforms since launching in 2011, according to a forum post from developer Re-Logic.
  Rockstar pledges 5% of Red Dead and GTA Online revenue to fight COVID-19
image Rockstar will be donating 5 percent of revenue from purchases made in GTA Online and Red Dead Online from April 1 to May 31 to COVID-19 relief efforts. 
  Activision has dished out over 50,000 permabans in Call of Duty: Warzone
image Activision is clamping down on cheaters in Call of Duty: Warzone, and has already issued over 50,000 permanent bans worldwide.
  What happens when an outbreak ruins your game announcement plans?
image Sabotage Studio's Thierry Boulanger opens up about how the success of The Messenger allowed the studio to start in on Sea of Stars, and the impact COVID-19 has had on the game's development.
  Get a job: Fire Hose Games is hiring a Progression and Monetization Designer
image Join Fire House Games in Cambridge, Massachusetts and help develop sustainable monetization strategies and engaging progression systems for a live game.
  QuakeCon 25 called off over COVID-19 concerns
image Organizers say that uncertainties involving the ongoing COVID-19 coronavirus pandemic make planning this year's event too difficult at this stage.
1 Don't Miss: The Valkyrie Profile-inspired design of Indivisible
image Mike Zaimont and Mariel Cartwright of Lab Zero Games break down the design and production processes that brought Indivisible to life.
  Dozens of devs pitch in games for Humble's all-for-charity Conquer COVID-19 bundle
image Dozens of devs have chipped in for this latest 100 percent charitable bundle in an effort to raise money for those on the front lines of the COVID-19 response effort, one $30 bundle at a time.
  Niantic acquires to help map out the entire world for AR
image Niantic has acquired, a move meant to further the Pokemon Go-maker’s goals of developing a robust, developer friendly augmented reality platform and enabling planet-scale AR experiences.
  Video: Using forgiveness mechanics to design better games
image In this 2020 GDC virtual talk Butterscotch Shenanigans' Seth Coster examines forgiveness mechanics, game systems that allow the player to be 'off' in their inputs but still get desirable results.
  ALT.CTRL.GDC Showcase: People of the Moon
image People of the Moon puts two players on teeter totters that guide a ship through the night sky, using both of their movements to capture the lights that glimmer in the dark.
  Blog: Differentiating narratives using the selfish story model
image A model for designers and writers in developing stories for games that explains how to differentiate traditional storytelling compared to games.
  Eidos-Montreal hosting Deus Ex flash sale to help those affected by COVID-19
image Eidos-Montreal and Square Enix are putting a hosting a flash Deus Ex sale and donating the proceeds to charity.
  Cyberpunk dev CD Projekt Red donates $950,000 to help fight COVID-19
image The Witcher 3 and Cyberpunk 2077 developer CD Projekt Red has donated $950,000 to help fight the COVID-19 pandemic. 
  Showcasing on Steam's Game Festival: the real numbers!
image Luciano Iurino from Spanish dev The Troglobytes, who have Hyperparasite, their relentless twin-stick shooter/roguelite set in the roaring '80s, discussed the positive effects of having their game in the new Steam Game Festival.
  Colopl acquires game and interactive novel developer Mages for $14.92 million
image Japanese mobile developer-publisher Colopl has acquired entertainment company Mages for approximately $14.92 million.
2 Blog: Understanding the improved out parameters in Unity C#
image In this post, you will learn about the improved Unity C# out Parameters feature that is available since C# 7.0.
  Kojima Productions working remotely after employee diagnosed with COVID-19
image Death Stranding developer Kojima Productions announced today that all staff currently working will be doing so from home for the foreseeable future after a sick employee was diagnosed with COVID-19.
  Get a job: Join Infinity Ward as a Quality Assurance Manager
image Infinity Ward, developer of Call of Duty: Modern Warfare, is looking for a talented and passionate QA Manager to join our high-caliber team.
  Video: Storytelling with verbs to better integrate narrative and gameplay
image In this GDC 2020 virtual talk Capy's Kaitlin Tremblay discusses the inherent fiction behind our most common gameplay verbs, such as shooting, talking, deciphering puzzles, hacking, and the like.
  Xbox encouraging devs to push updates during off-peak hours to lessen server strain
image A note from the Microsoft Azure team says that Xbox is working with publishing partners to push heftier updates to off-hours.
  ALT.CTRL.GDC Showcase: Far Away Cage
image Far Away Cage has players crawling through the guts of a spaceship, seeking control panels they can use to find information they need to avoid an alien that stalking the ducts.
1 With more people staying home, Steam makes changes to reduce bandwidth use
image Valve is making slight changes to Steam’s auto-updating feature to free up more bandwidth during the hours newly home-bound internet users need the net for work, education, and the like.
7 Star Citizen dev Cloud Imperium raises $17.25 million in funding
image Star Citizen developer Cloud Imperium has raised an additional $17.25 million in funding from existing investors.
  Future shuts down Official Xbox Magazine after almost two decades
image UK based publisher Future has shut down the long-running Official Xbox Magazine, almost two decades after the publication first hit shelves.

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  The Selfish Story model
by Egil"Vumsy" Johansen
A model for designers and writers in developing stories for games. And how to differentiate...
2 Unity C#: Improved Out Parameters (C# 7.0)
by Ruben Torres Bonet
Today I'm starting a new series of short posts about neat C# features that many Unity game...
  Showcasing on Steam's Game Festival: the real numbers!
by Simon Carless
Luciano Iurino from Spanish dev The Troglobytes, who have Hyperparasite, their “relentless twin...
1 Understanding LiveOps, Doing LiveOps
by Crystin Cox
Trying to nail down the sometimes slippery concept of LiveOps and define what exactly it means and...
  Learn to Code with Pico-8 Games
by Nadya Primak
Building games is one of the most fun ways to learn to code. It's especially true if you learn to...

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arrowPress Releases
How I Built A Game Studio From The Ground Up
image Citing personal experience, Quill Studios founder Quilly Chang outlines the many roles developers need to fill when running their own independent game studios.
Storytelling In Games: A Co-Op Quest
image Danny Homan explains how narrative writing duties can be divided among multiple team members, from concept artists to mission designers.
Ingredients For The Perfect Video Game Tutorial
image Comparing effective tutorials to tasty appetizers, Carlos Valenzuela lists the key ingredients developers use to introduce mechanics without driving players away.
Streamline Studios
Streamline Studios Streamline specializes in tech art and creative execution for video games through its integrated 2D, 3D and Animation services.
Art Bully Productions LLC
Art Bully Productions LLC Art Bully Productions was founded in 2008 by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive rates to developers of all sizes.
Motion Logic Studios LLC
Motion Logic Studios LLC Motion Logic Studios is a Los Angeles based company dedicated to providing high-end Art and Animation services to the video game industry.

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