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April 21, 2019
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  Video: How co-op VR is used to help train astronauts for space
image At GDC 2018 a panel of game makers and experts from Boeing and NASA discuss how the tools of game development can be used to help train astronauts for their voyages to the edge of known space.
  Contributing devs up in arms over Capcom's use of the FB Alpha emulator
image Developers that have contributed to the open-source emulator and other members of the emulation community are voicing concerns over the deal, with some arguing that FB Alpha can’t be licensed for commercial use. 
  Get a job: Insomniac Games, Deep Silver Volition, and more are hiring now!
image Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
1 Don't Miss: Making debugging into a mechanic in Beglitched
image "While debugging is considered to be one of the more odious aspects of programming, I felt that under the right circumstances, it could actually be exhilarating," says AP Thompson, designer of Beglitched.
  Amnesia dev makes the case for why lying to players is sometimes good game design
image Frictional Games' Thomas Grip explains how considering what players assume about features can sometimes matter more than the actual features themselves.
  Take me to the hole: Loss and triumph in Astroneer
image It wasn't until columnist Katherine Cross fell into a hole that she truly understood the genius of Astroneer.
1 Blog: Referencing objects—Names vs GUIDs
image A comparison of the main ways to reference objects: names and GUIDs.
  China's game approval rules will soon apply to HTML5 and WeChat mini-games
image China's game approval process has undergone a lot of change in the past year or so, including a full-on freeze for most of 2018, but more changes are set to hit the program this month.
  Blog: Three lessons for narrative game design students
image Three general lessons for students interested in narrative and game design on communities, supporting people, and the role of practice in trying to improve skills over time.
  Street Fighter II designer walks through the creation of the game's stranger fighters
image Akira Yasuda talks about how some of the more unusual Street Fighter characters were born out of an unspoken rule that encouraged them to push the boundaries of their designs.
2 Blog: Discussing the ins and outs of composing for games at the Library of Congress
image Composer Winifred Phillips shares a transcript from the Q&A session that followed her lecture at the Library of Congress, the very first video game composition lecture given at the establishment.
  The imperfect science of Falcon Age's baby bird-based social media marketing
image Outerloop Games co-founder Chandana "Eka" Ekanayake talks about the baby bird that won Twitter's heart, and also a bit about Disneyland-like level design in Falcon Age.
  Video: Procedurally creating Manhattan for Marvel's Spider-Man
image At GDC 2019 Insomniac's David Santiago shares a behind-the-scenes look at the open world pipeline of Marvel's Spider-Man and how it was architected to procedurally author an open-world Manhattan.
  Nintendo's past VR research laid the foundation for Labo VR
image Existing virtual reality research made the craftable cardboard Labo kits a natural solution to bring VR to the Nintendo Switch.
  Get a job: Deep Silver Fishlabs is hiring a Lead Combat Designer
image The Deep Silver Fishlabs team is looking for a dev to lead a small combat design team working on a 3D SciFi game.
29 Gearbox CEO: Both devs and players benefit from Epic and Steam competition
image "At the end of the day when we look back at this moment, we’ll realize that this was the moment where the digital stores on PC became unmonopolized."
2 Don't Miss: Devs reflect on the impact and legacy of Burnout Paradise
image Devs who worked on or were influenced by Criterion Games' 2008 release Burnout Parasise reflect on what made the game so special and how it changed the racing genre.
  Game Informer Australia closed down in wake of GameStop cuts
image Game Informer parent company GameStop has closed down the Australian version of the magazine, and will replace it with the US version in the country.
2 Blog: Why game jams can be a necessary distraction
image Six months ago, my tiny indie studio failed our first attempt at crowdfunding a game. Without the inspiration that came from entering game jams, we may have never tried again.
  Burnout Paradise's online servers are shutting down after 11 years
image Criterion Games is shutting down the servers for its 2008 game Burnout Paradise, a decision that affects the Xbox 360, PlayStation 3, and PC versions of the game.
  Freshly founded All-in Games set to publish Daymare: 1998, Paradise Lost
image The new Poland-based company has lined up publishing deals for 16 games since opening its doors and is actively looking for more devs to sign.
2 Iraq parliament votes to ban Fortnite and Battlegrounds
image The Iraq parliament has voted to ban a number of notable online games including Fortnite and PlayerUnknown's Battlegrounds as a result of their "negative" influence. 
4 Blog: What makes a game prologue gripping?
image An article about what methods great game prologues use to grip players attention, as well as about which goals they strive to achieve.
  Report: Cheaper Switch model will focus on portability
image A new report from Nikkei claims Nintendo's rumored cut-price Switch will be geared towards portability, but will still be compatible with the console's television dock
  Nintendo and Tencent gain approval to bring the Switch to China
image Nintendo and Tencent have joined forces in an attempt to bring the Switch to China, and the pair are making significant headway.

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  The Morality of Anti-Heroes in Video Games: Why it's Fun to be the 'Bad Guy'
by Katrina Filippidis
Video game heroes are bastions of virtue admired by players far and wide - but what about villains?...
  What Happens When Game Artists Design a Mural
by Tudor Morris
While 99% of the time we're using our skills to make games, sometimes we get to use them to create...
4 Good intro vs. Great intro. What makes a game prologue gripping?
by Anton Slashcev
An article about what methods great game prologues use to grip players attention, as well as about...
1 Referencing Objects: Names vs GUIDs
by Niklas Gray
A comparison of the main ways to reference objects: names and GUIDs.
2 Video game music composer gives lecture at the Library of Congress
by Winifred Phillips
On April 6th, composer Winifred Phillips delivered the 1st game music composition lecture ever given...

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arrowPress Releases
Birth Of An NPC: Writing Non-Player Characters
image 13AM Games' Unai Cabezon covers the basics of creating non-player characters, including tips for defining their roles and narrative purpose.
MAGFest 2019: A Student Dev's Experience
image Burning Sky Games founder Jake Carfagno shares advice for student developers showcasing their games at MAGFest and other gaming events.
Discord As A Tool For Community Led Design
image Becky Matthew explains how developers can gather community feedback and make players part of the design process by using collaborative Discord channels.
Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
Sunrisez Entertainment
Sunrisez Entertainment We are specialized in providing digital art services to the video game and animation industries.
Twisted Hand Studio.,Ltd
Twisted Hand Studio.,Ltd We are a 40-people game art production studio based in China, we've been serving the global game dev industry for more than 10 years, providing 2D Concepts, Illustrations, UI graphics, 3D Modeling, Texturing, Rigging, Animation (Key-frame & Spine).
Streamline Studios
Streamline Studios Streamline specializes in tech art and creative execution for video games through its integrated 2D, 3D and Animation services.
STUDIO ANC - Animation & More
STUDIO ANC - Animation & More Game art provider, focus on character animation, let's "animate your game" :-)

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