Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 17, 2019
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

  Nintendo has sold over 15 million Switch systems in North America
image The Nintendo Switch has officially crossed 15 million sales in North America, a milestone that includes sales of the original model as well as the recently released Nintendo Switch Lite.
  Get a job: The Pokemon Company is hiring a Software Engineer
image The Software Development Engineer in Online Services will work with other engineers on selection, customization, and integration of a multi-tenant Content Management System (CMS) solution.
  Sponsored: Learn how to plan for performance and scale for multiplayer games in a free webinar
image Learn about the pros and cons of different infrastructure implementations, and tactics to employ to maximize performance and minimize cost in this one-hour webinar!
1 Blog: My three year journey to create Don't Give Up
image I spent three years making my first commercial game, a 7-hour RPG that told a very charming and personal story. In this blog, I reflect on my efforts from start to finish.
  Call of Duty drops loot boxes in favor of battle passes in Modern Warfare
image Past Call of Duty games have included loot boxes, a now-controversial monetization practice, but Modern Warfare publisher Activision says the latest game is taking a different approach.
  Video: Tuning the Halo plasma rifle's muzzle velocity on Legendary difficulty
image In this classic 2011 GDC talk Bungie's Jaime Griesemer dives into the nitty-gritty decisions of tuning one particular gun across the Halo series' many games (on the hardest difficulty mode, no less!)
13 Don't Miss: A 2012 look at the creation and launch of Alan Wake's American Nightmare
image Matias Myllyrinne talks about bouncing back from the surprise slump of the original Alan Wake with American Nightmare -- an Xbox Live Arcade title with shifts in tone designed to win an audience unconvinced by the original.
  Red Thread Games' methods for story-centric game design
image Red Thread Games creative director and co-founder Ragnar Tørnquist discussed the methods the company uses to make unique storytelling games.
  Blog: A UI development diagram for Unity
image What to do when you lose hope with Unity UI? Dozens of projects with Unity UI in mobile and console platforms taught me what I will share with you in just a few minutes.
  Stadia's wireless controller needs a cord to play on everything but TV at launch
image Google Stadia’s November 19 debut isn’t the game streaming service’s full rollout, and news of how some features will be limited at launch serves as a reminder of that as the Founders Edition release draws near.
  How Crows Crows Crows launches games multiple times for max marketing impact
image Crows Crows Crows marketing director has some advice for indies looking to boost their sales by creating multiple "launches" for their games.
  Designing for disaster in Finji's Overland
image Game designer and Finji co-founder Adam Saltsman discusses some of the design ideas that brought Overland to life.
3 College Hearthstone team hit with 6-month ban after showing 'Free Hong Kong' sign
image One week after the original infraction took place, Blizzard has issued bans to the members of the American University Hearthstone team that held up a 'Free Hong Kong' sign during an event stream.
  Video: Building & animating characters in Supergiant's Transistor & Pyre
image In this 2018 GDC talk, Supergiant Games' Camilo Vanegas discusses the animation process that brings the company's memorable characters to life.
  Get a job: Disbelief is hiring a Junior Programmer
image Junior programmers at Disbelief are called on to develop and debug in a variety of areas from game play to core engine programming.
1 Blog: A postmortem of our js13kGames entry
image I made a game for js13k, in which you have to deliver a 13kb browser game. I talk about how I designed around this limitation in my entry Backflipped.
1 The Analogue Pocket offers a modern way to play and make Game Boy games
image The system's creators say that the upcoming handheld offers creation tools for composers and developers looking to tap into that era of games with their own projects as well.
2 Don't Miss: How the Surviving Mars devs built a city-builder on a barren planet
image Lead designer Boian Spasov chats about how Haemimont Games' Surviving Mars breaks with the city-builder genre in key ways to make players feel scared and uncertain while colonizing a barren world.
  Registration is now open for GDC 2020!
image Sign up now to attend GDC 2020 at a discount price and gain access to the global game development community for a week of unmatched education, inspiration and networking in San Francisco!
1 A guide for devs to battle (and convert) their online haters
image Hanna Fogelberg, CCO of Landfall Games, offers a guidebook for how developers can handle online haters based on the development of Totally Accurate Battle Simulator.
  Blog: How game composers can enhance virtual presence - Part 4
image In this four-part series, video game composer Winifred Phillips shares ideas from her GDC 2019 talk entitled 'How Music Enhances Virtual Presence.'
  Riot will use League of Legends as springboard for deluge of new games
image League of Legends maker Riot Games will be upping the ante in the next couple of years, as it looks to compete in key genres and platforms with a deluge of new titles.
1 Paradox takes Stellaris: Galaxy Command offline over stolen Halo 4 artwork
image The mobile spin-off only launched in beta form yesterday, but within hours some Reddit users noticed a piece of artwork that seemed to feature iconic vehicles and a location from the Halo franchise.
  A case for ethical game design from BioWare's Åsa Roos
image BioWare lead UX designer Åsa Roos argues that game developers stand to benefit from considering the ethical implications of their decisions in game-making and how they impact games culture as a whole.
4 Blog: Making games is easy - selling them, not so much
image To mark the 1 year anniversary of releasing my last game, I thought I’d do a quick postmortem (of sorts) on the project. Some hard lessons were learned and some truths uncovered, so here goes...

[Read More]

Join the Conversation
Share your thoughts, knowledge and ideas with the largest community of game developers in the world. If we like what we see, we'll promote your post on our home page.

  Kliuless #54: A Decade of LoL
by Kenneth Liu
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
1 Unity Addressables Hosting: Amazon S3 in 4 Steps
by Ruben Torres Bonet
Players want to play, they don't want to wait. Help them buying your game: reduce your game's...
1 My 3 Year Journey to Create DON'T GIVE UP, a bare all Postmortem
by Tristan Barona
I spent 3 years making my first commercial game, a 7 hour RPG that told a very charming and personal...
3 Case study: Steam's 'Deal Of The Day' & DLC attach
by Simon Carless
Interpreting some real-world data posted on Twitter by David Leon, the lead creator of shadow-based...
  Game Music and Mood Attenuation: How Game Composers Can Enhance Virtual Presence (Pt. 4)
by Winifred Phillips
The 4th of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2019...

[Read More]

arrowPress Releases
How To Write A Captivating Game Description
image Damien Yoccoz breaks down the basic elements of successful game storefront descriptions, offering hints for standing out in crowded digital marketplaces.
7 Must-Read Books For Game Designers
image Narek Aghekyan compiles a list of essential reading for game designers, showcasing books aimed at both beginners and experienced developers.
Promoting Studio Diversity Via Student Internships
image Spilt Milk Studios founder Andrew Smith shares his recent experience working with student interns from CAPA and ELAM's study abroad programs.
Streamline Studios
Streamline Studios Streamline specializes in tech art and creative execution for video games through its integrated 2D, 3D and Animation services.
Twisted Hand Studio.,Ltd
Twisted Hand Studio.,Ltd We are a 40-people game art production studio based in China, we've been serving the global game dev industry for more than 10 years, providing 2D Concepts, Illustrations, UI graphics, 3D Modeling, Texturing, Rigging, Animation (Key-frame & Spine).
Art Bully Productions LLC
Art Bully Productions LLC Art Bully Productions was founded in 2008 by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive rates to developers of all sizes.
STUDIO ANC - Animation & More
STUDIO ANC - Animation & More Game art provider, focus on character animation, let's "animate your game" :-)

[View More]