Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 15, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


  Video Game Deep Cuts: (More Of) The Best Games Of 2019
image The latest highlights include varied articles counting down the best games of 2019, as well as pieces on Roblox culture, pop-up arcades, Pokemon NPC fashion, and a great deal more besides.
  Watch the lead dev of Age of Empires II: Definitive Edition break down the game's rebirth
image Forgotten Empires lead developer Bert Beeckman discusses the making of Age of Empires II: Definitive Edition in this video interview.
  Get a job: Sanzaru Games is hiring Systems Designers
image Systems Designers work closely with all disciplines (especially the art and engineering teams) to design, implement, and balance game mechanics to a high degree of polish.
  Don't Miss: Writing great characters with Indivisible lead writer Brandon Sheffield
image Brandon Sheffield is lead writer on Lab Zero's excellent action RPG platformer Indivisible. Find out how he injects humor, emotions, and personality into Indivisible's dozens of characters.
  Sekiro claims GOTY, but Disco Elysium leads The Game Awards winners
image This year’s edition of The Game Awards wrapped up last night, offering up a slew of new reveals (including an official Xbox Series X debut) and several award announcement to the masses.
  Chat with Age of Empires II: Definitive Edition lead dev Bert Beeckman at 3PM EST
image Age of Empires II: Definitive Edition lead developer Bert Beeckman is answering your questions today on the GDC Twitch channel at 3PM EST.
  Come to GDC and see how Untitled Goose Game's levels were scouted!
image Join the rest of the game industry at GDC 2020 and learn how one of the Untitled Goose Game devs applied his filmmaking background in a unique way to scout locations for game levels!
1 A QA breakdown of The Outer Worlds' elusive companion killing bug
image A Twitter thread from QA lead Taylor Swope thread chronicles the team’s many efforts to figure out why some companions were being marked as dead in-game.
1 Xbox's next-gen Project Scarlett revealed as Xbox Series X
image Xbox revealed a new name and look for the console that until now has been known only under the codename Xbox Scarlett. That next-generation console is Xbox Series X, due out Holiday 2020.
  Get a job: Wevr is hiring an Audio Designer / Implementer
image We have an exciting, groundbreaking, multiplayer, story driven VR project in the works and are looking for an Audio Designer / Implementer with strong UE4 experience to join our team in Venice, California.
1 Mortal Kombat 11 will soon bring cross-console 'Krossplay' into the fray
image Mortal Kombat 11 is the next big game to work cross-console online play into its multiplayer offerings or, as the company unsurprisingly calls it, "Krossplay."
  Developing Switch-first eases the porting process, says Axiom Verge dev
image Speaking to USGamer, Happ shared his past experience with the Switch and lightly explained why it feels like the 'natural platform' to debut Axiom Verge 2.
  Video: Designing efficient, effective branching narratives for games
image In this 2016 GDC talk, Pocket Gems' Cassie Phillipps offers a crash course on how to create meaningful story branches without making narratives that are convoluted, confusing or shallow.
  High Fidelity lays off half of studio in pivot away from VR
image High Fidelity, the once VR-focused studio from Second Life creator Philip Rosedale is laying off a significant portion of the team as it moves away from development of its VR platform of the same name.
  Check out the 20 unique games you'll play at GDC 2020's alt.ctrl.GDC showcase!
image One of these games will win the alt.ctrl.GDC Award -- which includes a $2,000 prize plus a special trophy -- at the IGF ceremony during GDC, with judging taking place on-site!
  Local split-screen has been added to Fortnite on the PS4 and Xbox One
image Epic Games is doing its bit to keep the age old tradition of local multiplayer alive by bringing split-screen to Fortnite.
4 Blog: Analyzing the pitfalls of the Virtual Boy
image In 1995 Nintendo decided that they weren’t going to be held back by science fiction or anti-social behavior. They were going to dip into VR by making the most uncomfortable gaming console of all time.
1 Naughty Dog to donate all cash from Jak and Daxter re-releases to charity
image Naughty Dog will donate every bit of revenue from sales of Limited Run Games’ physical Jak and Daxter re-releases to charity.
  Dangen chief Judd steps down following harassment, mismanagement allegations
image Ben Judd has stepped down as the CEO of Japan-based indie publisher Dangen Entertainment after being accused of sexual harassment, predatory behavior, and corporate mismanagement.
  Blog: Building a fantasy VR world in Unity
image Learn how we created a high performance fantasy VR environment for our game, Sword Reverie.
2 Case Study: A 'peek' at Golf Peaks' multiplatform sales
image Luke Spierewka of Polish indie studio Afterburn shares insights into the sales of the multiplatform golf-puzzle game Golf Peaks, shedding light on what other devs might expect from similar mobile-first games.
  Watch Russ Bullock break down the dev process for MechWarrior 5: Mercenaries
image Check out this conversation with one of the lead developers behind MechWarrior 5: Mercenaries and learn more about the game's design and development.
  Get a job: Hades dev Supergiant Games is looking for an Engine Programmer
image Our ideal candidate would relish the technical challenges inherent in cross-platform engineering, rendering, multi-threading, systems architecture, and optimization.
  Bethesda updating Doom 1, 2 to include select mods like John Romero's Sigil
image Doom co-creator John Romero's unofficial fifth episode for the original Doom is headed to console versions of the game via an official patch announced during a Bethesda stream today.
  GameStop plans to wind down Nordic presence, close more stores to cut costs
image GameStop is in the process of winding down its operations in Denmark, Finland, Norway, and Sweden, an exit that aims to help the company get its finances back on track.

[Read More]

spacer
Join the Conversation
Share your thoughts, knowledge and ideas with the largest community of game developers in the world. If we like what we see, we'll promote your post on our home page.


  Video Game Deep Cuts: (More Of) The Best Games Of 2019
by Simon Carless
The latest highlights include a varied (and gigantic) set of articles counting down the best games...
  Inspiration is an excuse : practical tools for game designers.
by Alvaro Salvagno
How to get past the white page syndrome with practical tools that allow creative problem solving in...
  MediEvil Boss Design - Return of the Pumpkin King
by Alex Gold
Learn how the designers at Other Ocean brought the Pumpkin King boss back to life in the MediEvil...
2 iOS/Android/Steam sales case study: Golf Peaks
by Simon Carless
In this particular piece, Luke Spierewka of Afterburn was kind enough to provide full stats for iOS,...
4 Seeing Red: Analyzing the Pitfalls of the Virtual Boy
by James Deighan
In 1995 Nintendo decided that they weren’t going to be held back by science fiction or anti-social...

[Read More]

arrowPress Releases
An Interview With Senior Game Producer Christin Overton
image DigiPen student Riley Roberts presents an interview with Big Fish Games senior producer Christin Overton that delivers insight into the world of game production.
The Seven Deadly Sins Of Writing Interactive Fiction
image Lucas Zaper describes many of the pitfalls commonly associated with writing interactive fiction, and offers tips for improving your script to keep players engaged.
When Theme And Mechanics Collide
image Dark Roast Entertainment co-founder James Margaris discusses the intersection of theme and mechanics, explaining how game designers can avoid tonal inconsistency.
Streamline Studios
Streamline Studios Streamline specializes in tech art and creative execution for video games through its integrated 2D, 3D and Animation services.
Twisted Hand Studio.,Ltd
Twisted Hand Studio.,Ltd We are a 40-people game art production studio based in China, we've been serving the global game dev industry for more than 10 years, providing 2D Concepts, Illustrations, UI graphics, 3D Modeling, Texturing, Rigging, Animation (Key-frame & Spine).
Art Bully Productions LLC
Art Bully Productions LLC Art Bully Productions was founded in 2008 by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive rates to developers of all sizes.
Uniplay Digital
Uniplay Digital

[View More]