Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 8, 2020
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

  Get a job: Be a Gameplay Designer at Remedy Entertainment
image The team at Control developer Remedy Entertainment seek a Gameplay Designer to take a key role on a project currently in development at the studio's offices in Finland.
71 Don't Miss: Mark Cerny's 2013 'no holds barred' PlayStation 4 hardware deep dive
image With PlayStation unveiling more and more about the next-generation PS5 and its controller, take a look back at what system architect Mark Cerny had to say ahead of the current-gen PS4's reveal.
1 The PS5 DualSense controller doubles down on PlayStation's dream of next-gen immersion
image Sony Interactive Entertainment has unveiled its next generation controller, and, at face value, is leaving many of the familiar features of past controllers behind including PlayStation’s long running DualShock branding.
  Video: Overcoming creative block on Super Crush KO
image In this 2020 GDC virtual talk, DrinkBox Studios' Gabby DaRienzo talks about her experience with a year-long creative block, how she overcame it, and how it affected her work on Super Crush KO.
1 The ESA isn't planning to replace E3 2020 with a digital event
image The Entertainment Software Association isn't planning on filling the void left by E3 2020’s cancellation with a comparable digital summer event.
1 Valve's breakdown of Steam launch earnings says 'success' is on the rise
image The Steam team over at Valve has poked at the platform's earnings data to paint a picture of how earnings trends on the digital storefront have shifted over the years.
  Blog: A/B tests for analyzing live ops
image How to choose the right metric to run an A/B test. What options do you have while testing (just A and B or multiple variants). Important notes on preparing a sample for the test.
  Japanese game rating board CERO suspends operations due to COVID-19
image Japanese entertainment rating organization CERO (Computer Entertainment Rating Agency) will be shutting down for a month as a result of the COVID-19 pandemic. 
  SteelSeries acquires game audio software developer A-Volute
image A-Volute is best known for creating a range of 3D sound processing solutions, and is the owner of immersive audio tool Nahimic.
1 Report: Animal Crossing has sold over 2.6 million retail copies in Japan alone
image Animal Crossing: New Horizons surpassed 2.6 million physical sales in Japan after just 10 days on shelves.
1 Blog: Learning resources for Unity addressables in 2020
image With so much content out there, you might be confused about where to start learning Unity addressables. To help you there, here's a list of resources to help you learn Unity addressables in 2020.
  Game discoverability: to demo, or not to demo?
image How should you position your game demo on Steam? We look at a couple of options, as well as a whole bunch of other news around game discoverability - how people find and play your game.
  How height, audio cues, and trust sculpted VR locomotion in Half-Life: Alyx
image Creating comfortable and believable movement for players in virtual reality is one of those game development puzzles where there isn’t a one-size-fits-all answer
  Get a job: Join the Infinity Ward team as a Technical Multiplayer Designer
image Infinity Ward, developer of Call of Duty: Modern Warfare, is seeking an experienced Technical Multiplayer Designer.
  Video: Writing great ensemble casts (instead of lone heroes) in games
image In this 2020 GDC virtual talk, Die Gute Fabrik's Hannah Nicklin discusses the key techniques, challenges and potential of writing for ensemble casts compared to 'heroes' tales' in video games.
6 Don't Miss: 7 JRPGs game developers should study
image We reached out to some game makers and asked them to name some JRPGs that they believe all devs should study.
  After over 300 weeks of releases, Ubisoft is ending work on new Rocksmith DLC
image Ubisoft's Rocksmith team is getting to work on something new, and ending the creation of new Rocksmith DLC as a result.
  Analgesic has open-sourced its 'Zelda-like' adventure game Anodyne
image The studio has uploaded the game's source code, art, level editor, and music to Github, and has implored fans to get creative.
1 Blog: Best virtual development practices for a COVID-19 world
image As game dev teams around the world figure out how to work remotely in a pandemic, I thought I would share a few best practices we've discovered in the past two weeks.
3 Phil Spencer: Launch price will be 'critical' to the success of Xbox Series X
image "I think if we look back at this generation at the beginning, I don't think the difference was the games."
  UK Government enlists game developers to push 'Stay Home, Save Lives' messaging
image The UK Government has partnered with a handful of game developers to encourage people in the country to stay indoors and slow the spread of COVID-19.
1 Blog: Balancing fun gameplay and realism when introducing new classes
image Adding a brand new class to a game five years after its release isn't easy, so here are some tips we learned after bringing submarines to World of Warships.
  Get a job: Join Game Closure as a Backend Engineer
image Game Closure is on the hunt for backend / systems engineers to help us build the services and infrastructure that power our social games.
5 Don't Miss: How Rogue Legacy handles tutorials without being boring
image How do you teach players how to play your game without getting bogged down in boring tutorials? Rogue Legacy developer Teddy Lee shares his secrets.
  Video Game Deep Cuts: The Year Of The Pac
image The latest picks for the week's best writing & videos about video games includes a look at Over The Alps, Good Job!, & lots more.

[Read More]

Join the Conversation
Share your thoughts, knowledge and ideas with the largest community of game developers in the world. If we like what we see, we'll promote your post on our home page.

  Designing the art of Damaged In Transit
by Diego Garcia
A deep dive into the process of designing/animating all of the in-game elements from our new puzzle...
  Hang Line Postmortem Part 1 - How pirates made my game successful
by Ed Kay
The story of how indie game Hang Line was created, from concept to launch. How I learnt new skills,...
  The Battle of the Gut
by Timothy Ryan
The Evolution of Design in the Video Game Industry as Product Managers join the game teams
  Game discoverability: to demo, or not to demo?
by Simon Carless
How should you position your game demo on Steam? We look at a couple of options, as well as a whole...
  A/B Tests for Analysing LiveOps. Part 2
by Vasiliy Sabirov
How to choose the right metric to run an A/B test. What options do you have while testing (jut A and...

[Read More]

arrowPress Releases
Level Design: The Linear Labyrinth
image Jack Pritz critically examines Dark Souls, Subnautica, and the Half-Life games to gain an understanding of their unique approaches to level design.
Project Management And Working Remotely
image Ryan Sumo breaks down his remote management process and shares many of the tools his team uses to stay connected and productive.
How I Built A Game Studio From The Ground Up
image Citing personal experience, Quill Studios founder Quilly Chang outlines the many roles developers need to fill when running their own independent game studios.
Art Bully Productions LLC
Art Bully Productions LLC Art Bully Productions was founded in 2008 by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive rates to developers of all sizes.
Motion Logic Studios LLC
Motion Logic Studios LLC Motion Logic Studios is a Los Angeles based company dedicated to providing high-end Art and Animation services to the video game industry.
Streamline Studios
Streamline Studios Streamline specializes in tech art and creative execution for video games through its integrated 2D, 3D and Animation services.

[View More]