Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 14, 2021
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

  Blog: Recounting a successful failure - The Spaceslingers postmortem
image So what does a successful failure look like? Well, first, let's talk about success...
  Over 475,000 players have been permanently banned from Call of Duty: Warzone
image Over 475,000 permanent bans have been handed out in Call of Duty: Warzone since it launched.
  TikTok owner ByteDance has acquired the Chinese studio behind Red Alert Online
image ByteDance has acquired Red Alert Online developer C4games through its Nuverse subsidiary for an undisclosed fee.
  Get a job: Join Infinity Ward as a Lead Tools Tester
image In this role, you will maintain the stability of our proprietary toolset through leading a group of testers responsible for direct testing, monitoring tool development, and assisting engineers investigating defects.
1 CD Projekt CEO: Cyberpunk 2077 will successfully sell 'for years to come' once fixed
image CD Projekt joint CEO Adam Kicinski is optimistic for the infamously buggy game's future, telling Reuters that abandoning the revitalization project simply isn't in the cards.
24 Don't Miss: The writing of BioWare's Dragon Age II
image In this classic post-Dragon Age II feature, Gamasutra chats with (then) lead writer David Gaider about the writing process, and how the team wanted to focus on the 'dark' part of 'dark heroic'.
  Dive into the dialogue of Hades at GDC 2021
image Supergiant Games' Darren Korb and Greg Kasavin will be discussing the development of Hades' dialogue at the all-digital GDC 2021!
  Capcom ends ransomware investigation, finds culprit gained access via old VPN device
image Capcom has concluded its investigation into last year's cyber attack and confirmed that no more information has been compromised.
  Blog: Using live biometric data to adapt a mood and enhance the player experience
image This blog post will discuss the use of biometrics in the gaming industry. It will also discuss my research about: Enhancing the Player Experience Using Live Biometric Data to Adapt a Mood in a Virtual Reality Game Environment.
  The Outriders approach to looter-shooter design
image Even though loot was a "day one" part of Outriders its creators explain why creating a loot system that worked closely with the players' skill tree took a long, long time.
1 Epic nets $1 billion in funding, including $200 million investment from Sony
image Epic Games has secured $1 billion in funding to support its "long-term vision for the metaverse."
  Total War developer Creative Assembly opens third UK studio
image Total War maker Creative Assembly has opened its third studio in the UK as it continues to scale up.
  Blog: When and how game designers should use 'headwinds'
image Using headwinds at the early stage of your game's design can keep the game feeling close, allow players to catchup and keep players interested until the end. But they are quite subtle and are often conflated with catch-up mechanisms, caps and tailwinds.
  Get a job: Tactic Studios is hiring a Senior Gameplay Programmer
image A successful candidate will be a skilled and motivated game programmer able to write concise, logical, bug-free multiplayer game code in a modern 3D game engine.
  GLAAD Awards honor both Tell Me Why and The Last of Us Part II for LGBTQ rep
image This year's video game category in the GLAAD Media Awards ended in a tie between two of the ten nominated games.
  Analysis: Apple vs. Epic - the key monopoly takeaways
image We read all 700 pages of the 'Apple vs. Epic' lawsuit, so you didn't have to - here's some of the key takeaways for Epic's pitch against App Store monopoly.
  Video: Creating fan-ready fiction in Monster Prom
image In this 2021 GDC Showcase session, Beautiful Glitch's Julián Quijano discusses how fandoms and fan consumption work based on his experience making Monster Prom.
  Report: PlayStation 3 patches are vanishing for some users ahead of store closure
image The patches for a number of PlayStation 3 titles have seemingly vanished ahead of the closure of the PlayStation 3 marketplace.
  French court overturns unfair dismissal ruling for ex-Quantic Dream dev
image Detroit: Become Human and Heavy Rain developer Quantic Dream has issued a statement after the Paris Court of Appeals invalidated one unfair dismissal ruling.
  The Epic Games Store is hemorrhaging cash to deliver exclusives and free games
image Epic's bid to disrupt the digital distribution status quo with the Epic Games Store is costing the company hundreds of million of dollars each year.
  Outriders devs offer an inside look at launch server issues, and the eventual fix
image Outriders' launch was plagued by a significant amount of server woes but according to developers People Can Fly the actual source of those issues was a bit more complex.
  Get a job: PlayStation is hiring a Sr. Director, UX Design
image This person is a key member of the UX Design leadership team and is responsible for the design of signature PlayStation experiences on and off console.
1 Ubisoft hires ex-Uber HR director as new chief people officer
image Ubisoft has brought on former Uber HR senior director Anika Grant to oversee its recruitment, talent management, and leadership development.
  Blog: An essential guide to live ops - Part 3
image A comprehensive guide to designing, planning, and implementing a winning live ops cadence for your game to maximize user engagement.
6 Don't Miss: Designing the Elusive Target system in IO Interactive's Hitman
image "They would be tough because players would have one chance to get them right, and the whole dynamic around how you play the game should change."

[Read More]

Join the Conversation
Share your thoughts, knowledge and ideas with the largest community of game developers in the world. If we like what we see, we'll promote your post on our home page.

  Recounting A Successful Failure (The Spaceslingers Post-Mortem)
by Drew McIntosh
So what does a successful failure look like? Well, first, let's talk about success...
  Analysis: Apple vs. Epic - the key monopoly takeaways
by Simon Carless
We read all 700 pages of the 'Apple vs. Epic' lawsuit, so you didn't have to - here's some of the...
  Going Indie in the Midst of a Pandemic
by Kasra Rahimi
This blog post is a look back at our experience during the first year of going indie at Gerdoo Games...
5 Three Ways the NBA Top Shot Economy Could Collapse
by Ethan Levy
Dapper Labs has lit the world on fire with NFT hit NBA Top Shot. But like any LiveOps game economy,...
  Using live biometric data to adapt a mood and enhance the player experience
by Helena Polman
This blog post will discuss the use of biometrics in the gaming industry. It will also discuss my...

[Read More]

arrowPress Releases
Subverting Player Expectation Part II
image Naughty Dog level designer Pete Ellis illustrates how The Last of Us Part II mixes up its gameplay mechanics to reduce predictability while keeping players engaged.
Game Pillars And Values
image Subnautica director Charlie Cleveland explains how to establish a foundation of pillars and ideological values during the early stages of game development.
Postmortem: Altidudes
image Jonathan Ribarro delivers a postmortem and a detailed development cost breakdown for his PC and mobile platformer Altidudes.
ADIA Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
DIGITAL SHOCK INC. We are a team of dedicated professionals that have 20+ years in the outsource gaming industry. We specialize in 3D artwork, and we have worked on titles such as Age of Empires, Superman, Lord of the Rings, and Lego (among many others).
Streamline Media Group
Streamline Media Group Streamline Media Group is more than just video games. We're a global technology and entertainment company with a drive to create and collaborate. We build the bridge between Entertainment, Technology and Production.
Renderer Game Studios
Renderer Game Studios We provide high-quality AAA Video Game Art Assets and Animation service at low rate!
Ozone Music & Sound
Ozone Music & Sound Game Developers from Austin, London, Sydney and around the world, some of the most successful Movie Studios in Hollywood, Advertising Agencies in Detroit, Chicago, New York, and L.A., and Recording Artists, trust their Creative Audio to Ozone Music & Soun
Twisted Hand Studio.,Ltd
Twisted Hand Studio.,Ltd We are a 40-people game art production studio based in China, we've been serving the global game dev industry for more than 10 years, providing 2D Concepts, Illustrations, UI graphics, 3D Modeling, Texturing, Rigging, Animation (Key-frame & Spine).

[View More]