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February 21, 2020
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  Blog: A decade-spanning retrospective of the Indonesian games industry
image In my years working in the game-making business in Indonesia, I have seen a lot of things, good and bad. Here's a decade of Indonesian games in retrospective.
  Take-Two forms new internal studio to finish Kerbal Space Program 2
image Take-Two has established a new in-house studio to push ahead with the development of Kerbal Space Program 2.
  Blog: Crafting nightmares to define Othercide's art direction
image Finding the 'soul' for Othercide's art direction was a thrilling journey. Born from our own traumas, here is how we tried to make our game stand out from the tactical genre.
  The Witcher 3 earns $50 million on Steam in 18 months to hop revenue tiers
image The Witcher 3 has pulled in revenues of $50 million on Steam since October 1, 2018, pushing the popular RPG into the top tier of the store's revenue sharing system. 
  How a new wave of developers are using voxels to create jaw-dropping worlds
image Developers behind Touryst, Fugl, and Skies of the Past talk about techniques, problems, and solutions related to making their stunningly beautiful voxel-based games.
  Get a job: Insomniac Games is hiring a Lead Level Designer
image This should be someone who'll lead the Level Design team in the operation of designing, developing, and polishing game levels including level geometry, enemy encounters, puzzles, and unique gameplay.
  PUBG, Black Desert add new PS4 and Xbox One cross-play features
image Two major online games announced new features for cross-console play this week, continuing console games’ slow march toward a more cross compatible future.
1 ALT.CTRL.GDC Showcase: Cursed!
image Cursed! is a game of competitive magic potion making, with players battling for the spellbook and cauldron in order to cure themselves of some nasty afflictions.
  GDC 2020: Plans for a successful and safe event
image GDC is happening next month in San Francisco, and today organizers want to quickly update you on what enhanced on-site measures are being taken to ensure everyone has a safe and successful event!
  Video: Inside the AI systems of Final Fantasy XV
image In this 2018 GDC talk, Square Enix's Youichiro Miyake offers up a behind-the-scenes look at the design and development of Final Fantasy XV's three primary AI systems!
  The Outer Worlds, Outer Wilds, and more named Nebula Award finalists
image This year's nominees include a handful of recent video game releases alongside nominations for novels, tabletop systems, and short stories.
2 Kitfox's Victoria Tran aims to kill toxic game communities with kindness
image Kitfox's Victoria Tran will be at GDC 2020 to show you how to build kinder communities around your games! Here she chats a bit about why you should go, and how studying prisons shaped her perspective.
  Road to the IGF: Martian Rex & standardcombo's Stone Story RPG
image Excellence in Visual Art-nominated Stone Story RPG takes players to a bleak world of ASCII art, tasking them with guiding a hero they cannot directly control.
  Go behind the scenes of the new Animal Crossing with Nintendo at GDC 2020!
image Game Developers Conference organizers are excited to announce that GDC 2020 attendees will have the opportunity to learn, firsthand, how Nintendo designed Animal Crossing: New Horizons for the Switch!
  Around 20 employees laid off at mobile studio Kixeye
image There have been around 20 layoffs at mobile developer Kixeye following its acquisition by Stillfront Group last year. 
  Scottish studio Tag Games will expand workforce by 50 percent in 2020
image Scottish studio Tag Games has relocated to a new office in its home city of Dundee so it can expand its workforce by 50 percent in 2020.
  UK studio Ultimatum Games has shut down after four years
image UK developer Ultimatum Games has shut down after four years. The news was shared on Twitter by founder and managing director Shahid Ahmad.
  Inside the design challenges of Children of Morta
image In this article, I will try to describe the design process and the various challenges we faced along the way of making Children of Morta.
  Get a job: Join the team at Remedy Entertainment as a Lead Producer
image We are looking for a team player with excellent project management and communication skills, someone who is passionate to lead a group of experts at Remedy in the creation of our next projects.
  GTA IV to return to Steam after cutting Games for Windows Live support
image Grand Theft Auto IV’s exit from Steam wasn’t a permanent one; the game is headed back to the platform, but must sacrifice its multiplayer to do so.
  ALT.CTRL.GDC Showcase: Milk! That! Cow!
image Milk! That! Cow! is a ridiculous cow-milking showdown where players need to pull udders to tap buttons, filling up a bucket which another player must collect the milk in. 
6 Don't Miss: Designing mobility in Shovel Knight: Specter of Torment
image A review of the design iteration and process that led to Specter Knight's unique mobility in Shovel Knight: Specter of Torment.
  Video: Valve's Portal postmortem
image In this 2008 GDC talk, Valve's Kim Swift and Erik Wolpaw expound upon the topic of integrating narrative into the game design of 2007's smash hit Portal.
  Road to the IGF: Christoph Frey's The Space Between
image The Space Between explores the distance that still exists even when we wish to deeply connect with another, and the struggle of what that impossible distance means.
1 Learn to design immersive game worlds the D&D way at GDC 2020!
image The folks at Wizards of the Coast are responsible for shepherding D&D (now in its 5th edition) towards a more immersive, inclusive design, and at GDC next month you'll see how they did it!

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  Crafting Nightmares - Othercide's Art Direction
by Alexandre Chaudret
Finding the "soul" for Othercide's art direction was a thrilling journey. Born from our own traumas,...
  Decade Retrospective: Indonesian Games 2010-2020
by Kris Antoni Hadiputra
2020 marked my 12th year making games in Indonesia. In my years working in the game-making business...
1 Dear colleagues, GO TEACH!
by Franck Fitrzyk
As workers in the video game industry, we have a huge responsibility to participate in the training...
  The Design Challenges of "Children of Morta"
by Hamid R. Saeedy
In this article, I will try to describe the design process and the various challenges we faced along...
3 Reward Fatigue
by Fabian Fischer
Tangible and expected rewards loosely linked to performance were, among other kinds of extrinsic...

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arrowPress Releases
Exploring Different Methods Of Interactive Storytelling
image Randen Banuelos examines the narrative structure of five popular games, comparing and contrasting their unique approaches to interactive storytelling.
Cultivating A Healthy Publisher / Developer Relationship
image Squeaky Wheel CEO Ryan Sumo outlines the qualities developers should look for in a publishing partner when drafting contracts and negotiating revenue splits.
TeamTMT: The Student Developers Behind Snow Fighters
image Kevin McVay discusses the development of Snow Fighters with its student creators from Hokkaido Information University.
Art Bully Productions LLC
Art Bully Productions LLC Art Bully Productions was founded in 2008 by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive rates to developers of all sizes.
Motion Logic Studios LLC
Motion Logic Studios LLC Motion Logic Studios is a Los Angeles based company dedicated to providing high-end Art and Animation services to the video game industry.

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