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February 22, 2020
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  Bethesda Softworks pulls all games but Wolfenstein: Youngblood from GeForce Now
image Another major publisher has removed its library from Nvidia’s recently launched game streaming service.
  Get a job: Double Fine, Insomniac, and more are hiring now
image Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
  GeForce Now passes 1 million signups during free trial period
image Nvidia's take on a cloud streaming service has crossed 1 million signups across both GeForce Now's free option and the 90-day free trial of its paid tier.
  Video: Applying level design techniques to Subsurface Circular's dialogue
image In this 2018 GDC session, Bithell Games' Mike Bithell picks apart the design of Subsurface Circular's conversation trees and explains how their flow mirrors that of conventional level design.
  Road to the IGF: Adam Robinson-Yu's A Short Hike
image A Short Hike asks players to lose themselves on a peaceful mountain hike, seeing what paths and relaxing places thet can find as they wander to the summit.
  Pokemon-inspired MMO Temtem passes 500,000 copies sold
image Temtem, developer CremaGames’ take on the monster collecting genre, has officially surpassed 500,000 worldwide sales.
2 Don't Miss: A Game Design Deep Dive into SteamWorld Dig's digging mechanic
image Here, the team describes the process they went through in designing the main mechanic of the game, which (as you may have guessed) is the digging.
  Don't miss all these insightful interviews with alt.ctrl.GDC 2020 devs!
image From a sword in a stone to a game of competitive potion-brewing, each of these one-of-a-kind alt.ctrl.GDC 2020 games has a remarkable origin story -- read all about 'em in these Gamasutra interviews!
  ALT.CTRL.GDC Showcase: Wataru Nakano x MIYAZAWORKS' The Sword and Bruce and Box
image The Sword tasks players with guessing weights to correctly (and heroically) pull a sword from the stone, and Bruce and Box needs them to hide and keep themselves covered up with a box.
2 Blog: Dear game developers everywhere - go teach!
image As workers in the video game industry, we have a huge responsibility to participate in the training of our future recruits, we cannot just wait for someone else to do it.
1 Crytek's lawsuit against Star Citizen devs ends in settlement
image Crytek and Star Citizen developers Cloud Imperium Games and Roberts Space Industries have agreed to settle the years-long legal dispute, though terms of that arrangement remain unknown.
  Discuss and advocate for change in the game industry at GDC 2020!
image Today GDC organizers highlight some notable opportunities GDC 2020 attendees will have to learn about, discuss, and work towards meaningful change in the industry.
  Google wants to bring HTML5 titles to low-end devices with GameSnacks
image Google has announced a new HTML5 platform called GameSnacks that's designed to help devs bring quick, casual games to any device.
  Blog: A decade-spanning retrospective of the Indonesian games industry
image In my years working in the game-making business in Indonesia, I have seen a lot of things, good and bad. Here's a decade of Indonesian games in retrospective.
  Take-Two forms new internal studio to finish Kerbal Space Program 2
image Take-Two has established a new in-house studio to push ahead with the development of Kerbal Space Program 2.
  Blog: Crafting nightmares to define Othercide's art direction
image Finding the 'soul' for Othercide's art direction was a thrilling journey. Born from our own traumas, here is how we tried to make our game stand out from the tactical genre.
  The Witcher 3 earns $50 million on Steam in 18 months to hop revenue tiers
image The Witcher 3 has pulled in revenues of $50 million on Steam since October 1, 2018, pushing the popular RPG into the top tier of the store's revenue sharing system. 
1 How a new wave of developers are using voxels to create jaw-dropping worlds
image Developers behind Touryst, Fugl, and Skies of the Past talk about techniques, problems, and solutions related to making their stunningly beautiful voxel-based games.
  Get a job: Insomniac Games is hiring a Lead Level Designer
image This should be someone who'll lead the Level Design team in the operation of designing, developing, and polishing game levels including level geometry, enemy encounters, puzzles, and unique gameplay.
  PUBG, Black Desert add new PS4 and Xbox One cross-play features
image Two major online games announced new features for cross-console play this week, continuing console games’ slow march toward a more cross compatible future.
1 ALT.CTRL.GDC Showcase: Cursed!
image Cursed! is a game of competitive magic potion making, with players battling for the spellbook and cauldron in order to cure themselves of some nasty afflictions.
  GDC 2020: Plans for a successful and safe event
image GDC is happening next month in San Francisco, and today organizers want to quickly update you on what enhanced on-site measures are being taken to ensure everyone has a safe and successful event!
  Video: Inside the AI systems of Final Fantasy XV
image In this 2018 GDC talk, Square Enix's Youichiro Miyake offers up a behind-the-scenes look at the design and development of Final Fantasy XV's three primary AI systems!
  The Outer Worlds, Outer Wilds, and more named Nebula Award finalists
image This year's nominees include a handful of recent video game releases alongside nominations for novels, tabletop systems, and short stories.
2 Kitfox's Victoria Tran aims to kill toxic game communities with kindness
image Kitfox's Victoria Tran will be at GDC 2020 to show you how to build kinder communities around your games! Here she chats a bit about why you should go, and how studying prisons shaped her perspective.

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  Crafting Nightmares - Othercide's Art Direction
by Alexandre Chaudret
Finding the "soul" for Othercide's art direction was a thrilling journey. Born from our own traumas,...
  Decade Retrospective: Indonesian Games 2010-2020
by Kris Antoni Hadiputra
2020 marked my 12th year making games in Indonesia. In my years working in the game-making business...
2 Dear colleagues, GO TEACH!
by Franck Fitrzyk
As workers in the video game industry, we have a huge responsibility to participate in the training...
  The Design Challenges of "Children of Morta"
by Hamid R. Saeedy
In this article, I will try to describe the design process and the various challenges we faced along...
3 Reward Fatigue
by Fabian Fischer
Tangible and expected rewards loosely linked to performance were, among other kinds of extrinsic...

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arrowPress Releases
Exploring Different Methods Of Interactive Storytelling
image Randen Banuelos examines the narrative structure of five popular games, comparing and contrasting their unique approaches to interactive storytelling.
Cultivating A Healthy Publisher / Developer Relationship
image Squeaky Wheel CEO Ryan Sumo outlines the qualities developers should look for in a publishing partner when drafting contracts and negotiating revenue splits.
TeamTMT: The Student Developers Behind Snow Fighters
image Kevin McVay discusses the development of Snow Fighters with its student creators from Hokkaido Information University.
Art Bully Productions LLC
Art Bully Productions LLC Art Bully Productions was founded in 2008 by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive rates to developers of all sizes.
Motion Logic Studios LLC
Motion Logic Studios LLC Motion Logic Studios is a Los Angeles based company dedicated to providing high-end Art and Animation services to the video game industry.

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