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January 25, 2020
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  Get a job: These teams and more are hiring Programmers and Engineers now!
image Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
  Google deal lands Activision Blizzard esports events exclusively on YouTube Gaming
image The newly forged partnership also sees Activision Blizzard using Google Cloud as its 'preferred provider' for game hosting infrastructure moving forward.
  Video Game Deep Cuts: Eternal Doom, Temtem Touryst
image The latest highlights include a look at new titles including Doom Eternal, Temtem & The Touryst, as well as pieces about Destiny historians, comedy in games, the state of video games in China, & more.
9 Don't Miss: How a ragtag band of modders restored Star Wars KOTOR II
image How a ragtag band of rebel modders fleshed out crucial missing sequences in Obsidian's Knights of the Old Republic II, and how that material came to be incorporated into the official Steam version of the game.
  Counterplay Games' Duelyst is going offline for good in February
image Duelyst, the 2016 digital card game from Counterplay Games, is going offline for good next month. The news was shared over on the free-to-play game’s Steam page earlier today.
  Video: A game dev's guide to the UX of engagement and immersion
image At GDC 2017 UX designer Celia Hodent discusses the UX challenges of retention and how to use cognitive science and the scientific method to make your game enjoyable and engaging in the long term.
  Hero bans work for some games but aren't a fit for Overwatch, argues Jeff Kaplan
image "Sometimes the right design decision for one game, is a terrible decision for another game – even if the two games are very similar."
1 Blog: Understanding the 4X genre through an RPG lens
image Why Not Games programmer and designer Nikhil Murthy analyses the role-playing of 4X games.
2 Blog: Fixing random encounters with area tracking
image Taking a look at the classic RPG mechanic of random encounters and how we can turn the often scorned mechanic into a beloved part of any exploration game.
  GDC State of the Industry: Game devs shifting focus to next-gen consoles
image Out today and completely free to download, the 2020 State of the Industry Report is packed with useful game industry insights gleaned from surveying nearly 4,000 game industry professionals!
1 A fleet of Arwings were just spawned in vanilla Ocarina of Time for the first time ever
image In an apparent world first, a speedrunner has managed to spawn a fleet of Arwings in the vanilla version of The Legend of Zelda: Ocarina of Time without using a cheat device.
  Blog: Choosing the best compression mode for your addressable groups
image Here's how to choose the compression settings for your Addressable Groups and Asset Bundles to reduce wasted performance and storage cost.
  THQ-owned Amplifier Game Invest opens new studio in Sweden
image Amplifier Game Invest has cut the ribbon on a new game development studio called River End Games in Gothenburg, Sweden.
  Road to the IGF: inkle's Heaven's Vault
image Heaven's Vault follows an archaeologist trying to translate a lost language in an ancient Nebula, finding its hidden meanings one symbol at a time.
  Court rules Nintendo's strict digital pre-order policies don't violate EU laws
image A consumer rights case kicked off in 2018 has ended for now, with a German judge dismissing accusations that Nintendo’s strict digital no refund policy violated the EU's Consumer Rights Direction.
  Stardew Valley has sold 10 million copies in 4 years
image ConcernedApe’s charming farming sim Stardew Valley has officially surpassed 10 million copies sold across all platforms.
  Get a job: Join Amazon Game Studios as a Senior Gameplay Engineer
image Amazon Game Studios is looking for a Senior Gameplay Engineer to join an exciting new project at our Seattle studio.
  Blog: Analyzing the storytelling of Kingdom Hearts III
image This essay analyses KH III's approach to storytelling, and the lessons that we as developers can learn from it. This critique is written from a developer's perspective, but with the insights of a fan.
1 Rocket League ending MacOS and Linux support in March
image Rocket League developer Psyonix is backing away from the MacOS and Linux versions of the game, announcing today that both will lose online functionality in early March.
2 Don't Miss: A deep dive into how Nex Machina creates and maintains tension
image "We needed to cut as much of excess fat as possible and figure out what was really necessary to get the feeling you are on the 'knife's edge'."
  Video: Tips for developing forward-facing rigs, tools and pipelines
image In this 2018 GDC session, Creative Assembly's Michael Malinowski presents the company's approach to building and utilizing a version-centric plugin architecture during production.
  Gabby DaRienzo wants to talk about burnout
image Game dev and artist Gabby DaRienzo opens up a bit about what you can expect to get from her GDC 2020 talk on overcoming creative block, and why it's so important for game devs to talk about burnout.
  Road to the IGF: kaleidoscube's A Juggler's Tale
image A Juggler's Tale has players acting out puppet theater, guiding Abby the puppet on a journey to freedom through a grim fairy tale world.
  Koji Igarashi will share Bloodstained lessons learned at GDC 2020!
image At GDC 2020 in March veteran game developer Koji "IGA" Igarashi will present an in-depth look at what he learned while shepherding his first crowdfunded game project from Kickstarter to completion!
1 Blog: Designing fun movement in games (with video)
image Movement systems in games are often taken for granted, but they can often make or break your game. So, what makes a system good, and how can you design great movement yourself? Let's find out.

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  Video Game Deep Cuts: Eternal Doom, Temtem Touryst
by Simon Carless
The latest highlights include a look at new titles including Doom Eternal, Temtem & The Touryst, as...
  Creature in the Well Trailer Analysis - Is it My Genre?
by M. Joshua Cauller
Let's take a look at why Creature in the Well's gameplay trailer captures the games unique genre...
  Part 5, Putting into play - On organizing thoughts and feelings
by Katarina Gyllenback
How to organize and direct your thoughts and feelings from a narrative and cognitive perspective in...
2 Watch Your Step: Fixing Random Encounters with Area Tracking
by Adam Cohen
Taking a look at the classic RPG mechanic of Random Encounters and how we can turn the often scorned...
  Kliuless #65: The X
by Kenneth Liu
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.

[Read More]

arrowPress Releases
Understanding Player Behavior: What To Read
image Henri Brouard recommends five books that address player behavior and psychology, noting how their collected research can help designers improve their games.
Practical Tools For Game Designers
image Alvaro Salvagno explains how designers can kickstart their inspiration by using simple tools like index cards, notebooks, and mind maps.
Sharing Accessible Narratives Through Environmental Design
image Level designer Sukhraj Johal takes a critical look at memorable scenes from Dead Space, God of War, and other games that effectively showcase environmental storytelling.
Twisted Hand Studio.,Ltd
Twisted Hand Studio.,Ltd We are a 40-people game art production studio based in China, we've been serving the global game dev industry for more than 10 years, providing 2D Concepts, Illustrations, UI graphics, 3D Modeling, Texturing, Rigging, Animation (Key-frame & Spine).
Art Bully Productions LLC
Art Bully Productions LLC Art Bully Productions was founded in 2008 by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive rates to developers of all sizes.
Uniplay Digital
Uniplay Digital

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