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October 17, 2018
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Press Releases
  Submissions for #gamesUR US Summit 2019 are open!
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09/18/2018
 


[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

The #gamesUR US Summit is returning to San Francisco on March 19th, 2019 at The Commonwealth Club! Submissions for talks will be open through Monday, October 15th 11:59:00 PM PST.

 

#gamesUR regularly has over 300 attendees from across the industry who gather to share findings in the field. This event is an invaluable opportunity for games industry leaders or fledgling professionals to share practices and help grow their discipline. Meanwhile, attendees can make future connections as they grow their personal brand as games research practitioners.

 

The theme this year will focus on the IMPACT games user research has on the games industry. The committee is seeking stories about delivering high impact findings to developers or implementing a high impact approach for your team. Additionally, participants are encouraged to speak of ways they improve, sustain or champion impactful processes, deliverables, or methods in the industry. From experienced professionals to researchers looking to get started, all are welcome to participate.

 

Submitters should also include a public support statement from a research stakeholder briefly discussing the impact and value that user research has in their organization.

 

The deadline for submissions is October 15th.

 

For more details on the submission process and to learn more about #gamesUR, visit the official  website. Follow #gamesUR on Twitter to get regular updates about the conference.

The Games Research and User Experience SIG of the IGDA is a professional body, and has held an annual conference in San Francisco since 2010, following the foundation of the group in 2009 (known as the GUR-SIG at the time). The first European conference was held in London in 2015. The GRUX-SIG LinkedIn group is comprised of more than 1000 professional researchers, game developers, and academics, all aiming to understand players and help developers create the experiences that they aim to deliver.