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Press Releases
  Consumer Focused Virtual Reality Website VRFocus.com Launches Today
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02/13/2014
 


[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

FOR RELEASE ON THURSDAY 13 th FEBRUARY 2014

Farnborough, Hampshire: 13 th February 2014

VRFocus.com is a new independent website which is dedicated to VR technology, its use in the world and of course, videogames. It's a very exciting time for gamers and VR is set to become a headline act in 2014 with VR headsets on the way from Oculus and other hardware manufacturers.

Virtual Reality is an area that will be new to a lot of gamers. As VR headsets and videogames hit the mainstream VRFocus and its team will be there to offer consumers clear and concise information in the form of news, previews, reviews and unique features to help inform them when making purchasing decisions.

It’s not only consumers who will benefit from a website dedicated to VR. Developers who are creating videogames with VR in mind will have a platform to share information about their upcoming product to an audience who are passionate about VR.

The team behind VRFocus is headed by former Electronic Theatre Network editor, Kevin Joyce.

"It's a very exciting time for VR and VRFocus is positioned to become a leading publication for both videogame players and the wider VR industry. After more than ten years at the helm of Electronic Theatre and its subsidiary websites I'm happy to be able to bring my experience to a new sector with a brand new team. I look forward to bringing you all the latest and best in the world of VR every day." Kevin Joyce, VRFocus Editor-in-Chief.

VRFocus launches on 13 th February 2014.

About VRFocus:

VRFocus is an independent website funded by nDreams, a UK-based video game developer and publisher, who are passionate about VR. VRFocus is run independently by Kevin Joyce, former Electronic Theatre Network editor, and nDreams has no editorial control of the site. VRFocus will report on all aspects of VR, from the smallest to the largest developers, publishers and hardware companies.