[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]
Perth, Australia, January 16,
2014 — Freedom Fall, the delightfully
diabolical down-scrolling indie platformer, hits Steam on January
10 with all new content and features.
a fast-paced action game
a surprisingly layered tale of guilt and
innocence, colourful taunts, twisted humour, a princess
and a rogue, deadly contraptions and swooping dragons.
The Steam release
delivers two new levels (taking the total to
14), updated animations for slicker hand-drawn action, smarter
achievements to earn, added
trading cards, badges and emoticons to collect,
and now you can pit your best runs against your friends on the
Freedom Fall leaderboards.
The two new levels in the game are The Garden and The Undersea
Lair. The Garden is set early in the game, while The Undersea Lair
is a super hard level unlocked after completing the game.
Freedom Fall Artist, Writer and Designer Lisa Rye says, "We
wanted to do something special for Steam. I'm most excited to see
how players react to the two new levels, but I'm also really glad I
had this chance to go through and give the whole game another level
of visual polish to get it closer to how I picture it in my head.
You never quite have time for everything you want to get into your
game, so something like this is a great thank you for everyone who
voted for us on Steam, as well as the team."
Freedom Fall was developed in Perth, Australia, and won the 2013
West Australian Screen Award for Best Videogame, and reached the
final round of the Australia-wide Game Developer Awards in two
categories: Best Game and Design.
It will be available on Steam January 10 for US$6.49, and will
be US$9.99 after the launch sale ends. For more information, art
assets or interview opportunities with Lisa Rye please contact
Reviews for Freedom Fall on other platforms
"Made up of beautiful, 16-bit-esque graphics, tight controls,
and a relationship between hero and jailer that unfolds in a
fascinating way, Freedom Fall is one of the most solid and unique
platformers I've played in quite some time."
"Freedom Fall, the debut game for small Australian independent
studio Stirfire, is a fascinating mix of influences that combine to
make something unique and entertaining."
The Sydney Morning Herald
Lisa Rye is a concept artist and digital illustrator, with a
passion for games and pop culture. She grew up wanting to draw
comics and make computer games, and as fortune had it, found work
as a concept artist. After five years making other people's games,
she decided to start making her own alongside Stirfire Studios.
She has a passion for all things Japanese, speaking the language
and having lived in Osaka for a year. She also dabbles in many
hobbies, including photography, poi twirling and costume making,
winning the Australian national cosplay competition in 2011 with
her talented sister.
Stirfire Studios was founded in late 2010 as a new
“home” to support WA game developers and digital media
professionals attempting to gain ground in emerging mediums,
everything from iBooks to digital sandboxes. The name
‘Stirfire’ is reflective of the process of creation -
mixing elements together to create something amazing. This is a
perfect reflection of the company’s product and offering. We
operate as a publisher, consultancy, coders-for-hire,
digital-marketers and game-creatives.