[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]
March 29, 2013, Seattle, WA – Dark Tonic
From the developers of
, the "Total Audio Solution" for Unity 3D, comes
Killer Waves 2.0
. Boasting many new features and upgrades,
this major update to the popular toolkit recently featured by Unity
is now available in the Unity Asset Store, along with the new
Killer Waves Lite
, which offers a generous taste of the awesome technology in
Killer Waves for free.
Killer Waves is a complete wave spawning system and game
creation tool with drag 'n drop simplicity & speed. This
powerful add-on helps Unity 3D users quickly and easily create
awesome games without the typical complexities and steep learning
curves. Want to create the next hit game? No problem!
Plug in Killer Waves and bring your dreams to life in
Thanks to incredible feedback from the Unity community, the Dark
Tonic team continues to rapidly evolve Killer Waves, improving
existing features and workflow, and implementing many new and
exciting modes and tools.
New Key Features in v2.0:
World variables - coins, XP, health, score,
unlocks, and more, easily created with a simple, yet powerful UI.
Stats are fully customizable by the user and can carry (or
not) from scene to scene. Listeners can hook into NGUI or
other UI system to update the display when values change.
Killables - assign hit points, update world
variables, trigger effects. New Killable script allows for
effortless multiple-hit targets, auto-despawning, explosions,
"death prefab" prefab replacement and more!
9 new listener classes - fast & powerful
customization with simple code hooks, if you wish to extend the
already impressive feature set.. Syncro Spawners, Triggered
Spawners & Despawners, Level Settings, Killable, and more
classes; hook up custom code to wave start, wave end, item spawned,
and other events.
Child spawners called by parent spawners,
any number of levels deep. Propagate
triggered events as desired.
Additional New Features include:
Streamlined UI & workflow with "minimal mode" for the Triggered
event for NGUI added to Triggered Spawners and Triggered
OnEnable / OnDisable events added to Triggered Spawners.
"Despawn this" event for Triggered Spawners so you don't have to
add a new despawner for that.
code-triggered Event types for Triggered Spawners so you’re
able to call them directly.
Retrigger limiters for Triggered Spawners so you can't
repeat-trigger a wave continually if that isn't desired. You can
specify # of frames or time to limit by.
over behavior to allow spawners and Killables to shut off at game
over (or not).
over triggers for World Variables so you can have the game end when
you run out of lives or health, etc.
All of this is in addition to the impressive core set of tools
already found in previous versions of Killer Waves including spawn
shapes & patterns with spacing & rotation, instant spawning
of blocks of objects, spawn object pools with preferred weighting
and object cycling, music changes on cue, and much more, all with
lightweight code and exceptional performance on mobile devices.
"Our users already love Killer Waves' quick game design
iteration with no coding needed, and we are super happy to deliver
this big 2.0 upgrade. With support for more genres, and the
ability to assign hit points, XP, rewards, and more, Killer Waves
is just one step away from being an all-in-one game creation kit,
and is a monster value." says CEO and Creative Director, Eric
Thanks to an outstanding and outspoken enthusiastic group of
users, Killer Waves has quickly grown from a simple spawner setup
system into a full-fledged multi-genre game kit which is equally
usable by programmers and artists alike. The new Killable and
World Variables are real time-savers and should prove to be a big
hit. Using Killer Waves, game developers don't waste time
coding the fundamentals, freeing them up to focus on what really
matters, the actual gameplay!
About Dark Tonic
Dark Tonic opened its doors in 2011, led by game industry
veteran, Eric Boosman. The studio's first game 'Wall Street Titan'
was selected by Indie Game Magazine as one of the best mobile
action games of 2012. The developers involved with Wall
Street Titan include award-winning AAA developers, coding vets, and
a Grammy-nominated audio director. Boosman himself has held key
roles on several award winning releases, most recently shipping
Need for Speed: SHIFT and SHIFT 2: Unleashed as Creative Director
with Slightly Mad Studios. For more information, visit:
About Unity Technologies
Unity Technologies is revolutionizing the game industry with
Unity, its award-winning breakthrough development platform. Unity
Technologies has more than 350,000 registered users worldwide -
including Bigpoint, Cartoon Network, Coca-Cola, Disney, Electronic
Arts, LEGO, Microsoft, NASA, Ubisoft, Warner Bros., large and small
studios, indies, students and hobbyists - all using Unity to create
games and interactive 3D, like training simulations and medical and
architectural visualizations, on the web, mobile, consoles and
beyond. Unity Technologies is aggressively innovating to expand
usability, power and platform reach along with its Asset Store
digital content marketplace and Union game aggregator so that it
can deliver on its vision of democratizing interactive 3D
technology. Unity Technologies is headquartered in San Francisco
and has development offices worldwide. For more information,
Notes to Editor:
High resolution images and videos available upon request.
You can watch or embed Killer Waves 2.0 in action here:
Dark Tonic, Inc.