[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]
__________________
MOSCOW, RUSSIA (March 11, 2013) – Looking to tell
more complex stories with increasingly realistic looking characters
and action, leading videogame production/design studios like
Vancouver-based
The Sequence Group
are turning to markerless motion capture tools from
iPi Soft
, who recently put the company’s
iPi Motion Capture
software to impressive use on the latest version of the
popular videogame
Halo 4
.
”As a long-time gamer myself it is exciting to see how
cutting edge game development studios like The Sequence Group are
using our product,”
Michael Nikonov, iPi Soft’s Founder and
Chief Technology Architect says. “The game development
industry has always been early adopters of new technology like
markerless motion capture, and we’re proud that our product
played such an integral role in this massively popular
series.”
Released in late 2012 with estimated gross of $300 million in
its opening weekend, “Halo 4” is the first game in the
new Halo series entitled “The Reclaimer Trilogy.” For
the game, The Sequence Group produced over twenty minutes of
original content, including eight “Terminal” animations
-- hidden content within the game that players can access providing
detailed backstory about the characters and the new Halo world. The
content is also available via Microsoft's dedicated Halo online
service, Waypoint.
According to The Sequence Group President and Director
Ian Kirby, iPi Motion Capture was used extensively
for the full-body motion capture seen in the Terminal
animations.
Using iPi Motion Capture and two Microsoft Kinects, The Sequence
Group built an in-house motion capture studio that delivered
impressive results for a fraction of the cost usually associated
with full-body motion capture. For the Terminals, several main
character performances were captured, and later integrated with
key-framed animation created using MAXON’s CINEMA 4D for a
look that was both organic and dynamic.
“The low equipment cost and ease at which iPi Motion
Capture integrated with our existing CINEMA 4D workflow meant that
captured performances could be a reality for us rather than a pipe
dream" Kirby says.
According to Sequence Group Producer
Dan Sioui, one scene in particular in which one
character gets shot by another and dies a dramatic death, asked a
lot of the iPi Soft technology.
“In the scene the character gets shot, falls to one knee
and is shot again and crumbles to the ground,” Sioui says.
“We aimed for a realistic feel and iPi Motion Capture helped
achieve this dramatic moment in a way we couldn’t otherwise.
Ian was able to act out the scene exactly the way he envisioned
it.”
Sioui adds, “The Halo audience is extremely sophisticated
and the knowledge they have about the game and its evolution is
mind-blowing. We knew we needed to maintain that level of quality
for most anticipated videogame release of 2012. We are very pleased
with the results iPi Motion Capture delivered.”
The Sequence Group is just one of many videogame production
studios and developers who are turning to iPi Soft for its motion
capture needs. Others include BioWare, Mission Critical Studios
(developers of mobile games), N3V Games, Realm Forge, Red Cartel,
Cyanide Studio and Game Pulp. That list should grow when iPi Motion
Capture becomes available through Valve’s Steam Store and its
35 million users later this month.
For
Wanda Meloni, industry analyst and editor of the
industry must-read
Gaming Business Review
notes that “Motion capture has become an indispensible
tool in the videogame development arena – particularly among
indie developers who are impacting the industry greatly thanks to
the creative freedom tools like iPi Motion Capture provide,”
Meloni notes. “Looking ahead, I see more demand for tools
like iPi Motion Capture both on the development and production
side, as well as with gamers themselves.”
About iPi Soft
: ?
Launched in 2008 by CEO and Chief Technology Architect Michael
Nikonov, iPi Soft, LLC is the Moscow-based developer of iPi Motion
Capture™, a markerless motion capture software tool that uses
sophisticated image processing and computer vision algorithms to
recognize and track the human body. The company’s
breakthrough technology digitizes the movement of a human skeleton,
rendering it in expressive 3D characters for video games or
computer generated films. For additional information, on iPi Soft,
product pricing or a 30-day free trial please visit,
http://www.ipisoft.com
.
All trademarks contained herein are the property of their
respective owners.
|