[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]
Watch the trailer:
http://www.youtube.com/watch?v=qNn3QexSawU
Amsterdam, 28 January 2013 – Team CLRx is pleased to
announce that they have won the Amsterdam edition of the Global
Game Jam. A small team of enthusiastic game industry vets have
created B-minus 50 in 48 hours, based on the Global Game
Jam’s heartbeat theme.
B-minus 50 – How high can you die?
Players control the short-lived alien lifeform Moebs, who
automatically dies after 50 heartbeats. The goal of the game is to
propel Moebs as high as possible by using his elastic telescope
eyes to grab nearby objects. Moebs can then slingshot himself
upwards and it is important to gain momentum to set a competitive
high score. Every move costs one heartbeat and different
routes/strategies can be used to reach the skies. The game will
soon be playable through the official Global Game Jam website, but
due to technical difficulties the client isn’t up yet. Until
that time please follow the instructions below to play the
game.
How to play B-minus 50
1. Download Microsoft XNA
Framework Redistributable 4.0:
http://www.microsoft.com/en-us/download/details.aspx?id=20914
2. If you want to play the
game with a Xbox 360 controller download:
http://www.microsoft.com/hardware/en-us/d/xbox-360-controller-for-windows
(most machines will download this driver automatically when you
plug in the controller). The game also works with other
controllers.
3. Download our game here:
http://we.tl/PLFU0r0kP6
4. Open the folder and
double click the GGJ13 executable (the one that has a little
controller icon next to it).
5. Press enter on the menu
screen to play. Have fun… and die as high as you can!
6. Beat the
highscore…. Currently 149 meters and post a screenshot on
our Facebook wall
On the 19
th of February, the Dutch Global Game Jam winners (from
5 jamming locations) will be showcased during Control’s
Gamelab 7 at Pakhuis de Zwijger. Team CLRx of course hopes to win
the National prize! For more information about this event please
check the event’s
Facebook page.
Please like us on Facebook:
http://www.facebook.com/BMinus50 and follow us on
Twitter:
https://twitter.com/Bminus50
to receive the latest updates.
About Team CLRx
Jordin Kee was B-minus 50’s main game
designer and programmer. In daily life he works for Silverfit a
company that specializes in geriatric rehabilitation, using
computer game technology. More info about the company can be found
at the
official website. He is also
an Indie developer under the name Keeweed. More information about
Jordin and his work can be found at:
http://www.keeweed.com/
Daniëlle van de Wijngaarden was responsible
for the game’s visual design and graphics. She also works for
Silverfit and has worked on several multi-media projects.
Niels van der Leest is an award-winning
video game composer and was responsible for the game’s music
and audio design. More information about Niels and his work can be
found at his official website:
http://nielsvanderleest.nl/.
Matthijs Dierckx was responsible for most of the
game’s UI and menu design. He also contributed music to the
game. He is the founding Publisher of Control Magazine. This
publication covers the Dutch Games Industry and is an official
partner of the Game Developers Conference. Non-Dutchies can visit
the international website here
http://www.controlmagazine.net/ .
Rick van Beem was team captain and helped in game
design, testing, gameplay tweaking and wrote the game’s
story. He is also responsible for the game’s marketing and
PR. In daily life he is PR Manager for mobile game publisher
thumbr and European PR
manager for the OneBigGame charity initiative (
www.onebiggame.org).
- Ends -
|