GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
April 20, 2014
 
Using Scrum in “Real World” Game Production [4]
 
Design Precepts [1]
 
An Algorithm for Discovering "Hidden Gems" [17]
 
Cult County Kickstarter: Funded Success or Public Failure? [11]
 
Can we learn anything from strange old adventure games? [1]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
April 20, 2014
 
Treyarch / Activision
Associate Art Director - Treyarch
 
Treyarch / Activision
Associate Animator (temporary) - Treyarch
 
Activision Publishing
Principal Graphics Programmer
 
Activision Publishing
Executive Producer-Skylanders
 
Activision Publishing
Director, Central User Testing
 
Insomniac Games
Associate Engine Programmer
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
 
Blogging Guidelines
Sponsor
About
spacer If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:

Game Career Guide (for student game developers.)

Indie Games (for independent game players/developers.)
Press Releases

  FuturLab Reveals Velocity Ultra for PS Vita
  Share on Twitter Share on Facebook RSS
 
 
01/11/2013
 


[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

Brighton, UK

January 11th 2013

Following the ‘You Asked For It’ teaser campaign last month on www.fanpoweredflight.net, FuturLab finally revealed a native PlayStation Vita version of its multiple award-winning teleportation shoot ‘em-up Velocity. They also hinted at a Velocity sequel in the works.

Speaking to fans of Velocity on PlayStation Blog, FuturLab’s MD James Marsden introduced Velocity Ultra as a “director’s cut”; showing a completely overhauled and unified art style, visual effects and before-and-after comparison screenshots illustrating the differences between the original PS minis release and Velocity Ultra.

Being a native PlayStation Vita title, Velocity Ultra also features PSN Trophies and online leader boards; something that fans of the game had earnestly requested (demanded) after playing the original.

From James Marsden, FuturLab's Managing Director:

“We couldn’t be more excited about Velocity Ultra. We’re so grateful to our fans and supporters and we’re committed to keeping our reputation nice and shiny with this native PS Vita version of Velocity. I’d also like to mention that we learned a lesson with our double-countdown clock teaser. We won’t do that again, though we will continue to tease on a regular basis...”

Just in case Velocity Ultra wasn’t enough to satisfy expectations, Marsden also linked to a Velocity Sequel Questionnaire, inviting readers to submit requests for a sequel. Completed questionnaires will be entered into a draw where 10 lucky people will win a copy of Velocity Ultra.

Terms and conditions to win Velocity Ultra: http://www.futurlab.co.uk/win-velocity-ultra.html

Direct questionnaire link in case the server is overloaded: https://www.surveymonkey.com/s/TTGZ7NS

FuturLab is currently hiring: http://www.futurlab.co.uk/jobs/

Support FuturLab on Twitter: http://twitter.com/futurlab

Support FuturLab on Facebook: http://www.facebook.com/futurlab

 

 
   
   
UBM Tech