[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]
Brighton, UK
January 3rd 2013
Hussain Sheikh, who previously worked as Lead Visual Effects
Programmer on Split/Second, joins FuturLab as Head of
Technology.
James Marsden, FuturLab's Managing Director said:
“Our goal is to give gamers something they can cherish,
and whilst a large part of that requires world-class design, we
also recognise that technical excellence is of paramount
importance. So we’re delighted to announce that Hussain will
be joining us immediately, bringing a great deal of experience and
leadership to our technical team. His ability to create very pretty
visual effects should keep our fans happy too!”
Hussain Sheikh added:
“I am thrilled to be joining FuturLab as they possess
enormous creative energy, and have achieved some great success over
the past few years. I am looking forward to contributing to their
growing success, sharing lessons I've learned working on AAA
titles. It’s going to be an exciting mix of art and
technology and I can’t wait to get started.”
Hussain started his career in the games industry at former Black
Rock Studios, where he was involved in the development of the AAA
off-road racer Pure. As part of the technology team, he developed
the rendering techniques used to bring the environments of Pure to
life, and after Pure joined the team for Split/Second as the Lead
for Visual Effects, where he was responsible for communicating the
magnitude and intensity of the Hollywood-style explosive moments.
After Black Rock, Hussain moved on to Relentless Software as the
Lead of Technology, overseeing the development of technology for
the innovative Microsoft Kinect title NatGeo TV.
For more information, contact James Marsden directly or visit
the FuturLab website:
james@futurlab.co.uk
+44 (0)1273 420 367
http://www.futurlab.co.uk
Twitter:
http://twitter.com/futurlab
Facebook:
http://www.facebook.com/futurlab
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