GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
April 16, 2014
 
Cutting Room Critique #3: Top Indie Game Trailers of Mar-April 2014
 
Developer Interview - Star Trux
 
WRITING HOT MEN FOR GAMES? Yes, please. [4]
 
School of Dragons: Inside Look Into An Evolving Game
 
6 tips to make your backlog lean [2]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
April 16, 2014
 
Nix Hydra Games
Programmer
 
Turbine Inc.
VP, Operations
 
Muti Labs
Senior Game Engineer
 
Gaijin Games
3D Artist
 
International Game Technology
Sr. Concept Artist/Illustrator
 
Digital Extremes
Programmers
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
 
Blogging Guidelines
Sponsor
About
spacer If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:

Game Career Guide (for student game developers.)

Indie Games (for independent game players/developers.)
Press Releases

  FuturLab Sheikh Up Their Tech
  Share on Twitter Share on Facebook RSS
 
 
01/03/2013
 


[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

Brighton, UK

January 3rd 2013

Hussain Sheikh, who previously worked as Lead Visual Effects Programmer on Split/Second, joins FuturLab as Head of Technology.

James Marsden, FuturLab's Managing Director said:

“Our goal is to give gamers something they can cherish, and whilst a large part of that requires world-class design, we also recognise that technical excellence is of paramount importance. So we’re delighted to announce that Hussain will be joining us immediately, bringing a great deal of experience and leadership to our technical team. His ability to create very pretty visual effects should keep our fans happy too!”

Hussain Sheikh added:

“I am thrilled to be joining FuturLab as they possess enormous creative energy, and have achieved some great success over the past few years. I am looking forward to contributing to their growing success, sharing lessons I've learned working on AAA titles. It’s going to be an exciting mix of art and technology and I can’t wait to get started.”

Hussain started his career in the games industry at former Black Rock Studios, where he was involved in the development of the AAA off-road racer Pure. As part of the technology team, he developed the rendering techniques used to bring the environments of Pure to life, and after Pure joined the team for Split/Second as the Lead for Visual Effects, where he was responsible for communicating the magnitude and intensity of the Hollywood-style explosive moments. After Black Rock, Hussain moved on to Relentless Software as the Lead of Technology, overseeing the development of technology for the innovative Microsoft Kinect title NatGeo TV.

For more information, contact James Marsden directly or visit the FuturLab website:

james@futurlab.co.uk

+44 (0)1273 420 367

http://www.futurlab.co.uk

Twitter: http://twitter.com/futurlab

Facebook: http://www.facebook.com/futurlab

 

 
   
   
UBM Tech