[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]
Arcen Games is pleased to announce the beta for A Valley Without
Wind 2 has arrived, and is
now available on Steam for
both PC and Mac. Those who purchase the title will receive instant
access to the latest beta build, as well as a free copy of the
original A Valley Without Wind.
The bundle deal also works the other way around, so anyone who
purchases (or has purchased) the first game, gets the sequel for
free. On top of all that, the package is 60% off for a limited time
during Steam's Holiday Sale. A pretty sweet deal.
Valley 2 can also be pre-ordered directly through the
Arcen Store, with the same
package deal attached to the purchase.
Questions? Comments? Ideas? Just feeling a bit lonely? Stop by
Valley 2 forums and jump in
on discussions with both players and developers.
About Valley 2
A Valley Without Wind 2 brings a vast platforming adventure
together with a compelling turn-based strategy game -- all within a
living, breathing world full of danger and surprises.
A complete re-imagining that takes the best ideas from the first
game and takes them to the next level. This time around, you play
as a mage who has infiltrated the inner circle of the evil overlord
Demonaica in order to gain the power of immortality that he uses to
terrorize the land. Now that you too have this power, it's time to
lead an uprising, and ultimately try to bring Demonaica and his
henchmen back to mortality so that you can be rid of them
Explore to steal power from the overlord and from other evil
third parties scattered around the world. Dispatch resistance
members to handle various tasks including laying siege, scavenging,
recruiting, and constructing. Avoid Demonaica, who directly
terrorizes your troops, until you are ready to take him down in
single combat. Your immortality came at great personal cost, but it
makes you the one last hope of saving the world from the ultimate
Platforming and Turn-Based Strategy Coupled
Together – Flip back and forth between your own
adventure, and the progress of the resistance you're in charge
Vastly Improved Visuals – Fully redone
artwork upgraded from the first title.
More Tactile Combat – The physics and the
style of movement and attacks have also been completely redone from
the first title. Spells have mass and can block each another,
leading to many interesting tactical situations in the platforming
New Updates Constantly Arriving – Be part of
an active community that is fully involved in shaping the game up
to its release! Provide feedback and participate in discussions
with both players and developers.
Randomly Generated World – The ultimate goal
may be the same, but how you go about achieving it will differ
greatly each and every time through.
Co-Op Multiplayer – Bring along as many
friends as you like on your journey, depending on your connection
speed. 2-8 players recommended on most Internet connections; many
more on LAN.
About Arcen Games
Arcen Games entered the PC indie scene in 2009 with their cult
classic AI War: Fleet Command, which was named the 40th
best-reviewed PC game of the year by MetaCritic. Their second year
was a busy one, seeing the release of The Zenith Remnant, the first
full expansion for AI War; Tidalis, an innovative block-based
puzzle with casual appeal and hardcore depth; and Children of
Neinzul, a micro-expansion for AI War with all profits benefiting
the Child's Play charity, of which Arcen is a platinum sponsor.
AI War's third and largest expansion Light of the Spire marked
Arcen's first release of 2011, with the rest of the company's focus
being devoted to their most massive project yet: A Valley Without
Wind, which released in 2012. The end of 2012 has been another busy
time for the team, with AI War's fourth expansion Ancient Shadows
launching, A Valley Without Wind 2 reaching beta, and their
recently announced top-down survival game Shattered Haven scheduled
for release in the coming months.
Originally a one-man shop, Arcen Games has grown to have half a
dozen part-time or fulltime contributors to its various titles. For
all the latest news, media coverage, and some of our other musings,
follow us on our developer and individual game pages on
Twitter; as well as Arcen lead Chris Park's
Games By Design blog.