[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]
December 18, 2012 — Wargaming is excited to
share its key achievements for the calendar year 2012, capping off
one of the most productive year in the company’s history.
Wargaming has strengthened its position as an independent developer
and publisher of top-notch free-to-play titles and has a clear lead
in fostering the evolution of the MMO as a competitive and
resilient genre in the video game industry.
“Wargaming has demonstrated sustainable growth and solid
performance during 2012, mainly due to the success of our headliner
— World of Tanks,” said Andrei Yarantsau, VP of Global
Operations. “The tremendous success of World of Tanks has
showcased that the company has developed a strong and reliable
technological platform with an incredible amount of remaining
potential. The result is that we’ll keep being able to
provide top-notch online services and regular high quality content
This year Wargaming took further advantage of its expertise and
knowledge of the free-to-play MMO space to substantially expand its
gamer community. With more players committing a larger share of
their off-hours to the company’s flagship MMO action game,
World of Tanks, Wargaming succeeded in mobilizing more than 45
million virtual tankmen worldwide. The title also set a new
simultaneous players record with over 600,000 gamers dueling each
other on one Russian game server.
The continued success of World of Tanks has been boosted by
eight extensive updates, introducing a number of highly anticipated
featurs and new content. The roster of playable in-game nations has
been expanded with French and British armored forces; more than 100
new steel machines rolled out to face off their opponents in
metal-crunching clashes in 10 new battle arenas. The massive Update
8.0 completely changed the face of combat by adding into the game
realistic tank pysics and a more realistic in-game rendering
“We’ve made a huge step forward this year, as far as
development workflow is concerned,” commented Michael
Vatsovsky, EVP of Development. “We’ve introduced
multiple updates for World of Tanks, and hands down, the 8.0 has
been the most crucial of them all. It’s a huge milestone
that’s made the game look and feel completely different.
Player feedback has been absolutely positive, and this is what
encourages us to move on and on.”
Wargaming also harnessed the energy of its fans and players to
push World of Tanks into the global realm of competitive gaming.
The game’s victorious debut as the official eSports
discipline at the WCG 2012 Grand Finals in Kunshan, China, marked
the beginning of World of Tanks’ global eSports career and
highlighted the title’s potential to become the MMO standard
for competitive gaming around the globe.
Throughout 2012 the company has continued work on its two more
WWII-based action MMOs – World of Warplanes and World of
Warships. Currently in closed beta, World of Warplanes continues to
see a large influx of players eager to test Wargaming’s next
big video game title, providing the team with invaluable feedback.
2012 also saw the first official screenshot release of World of
Warships, providing fans a brief glimpse into the massive, powerful
warships destined to fight for control over the seas.
To provide players with the unique possibility to explore and
experience the depths of its free-to-play universe, Wargaming
launched the Wargaming.net Service, which combined all three titles
under one globally integrated platform. The new service will
eventually tie all three Wargaming worlds into a common economic
system with one-stop access to all games, as well as will invite
players to experience closer community interaction within single
MMO battle realm.
Wargaming is also seeking new opportunities to bring its brands
to other platforms. In 2012 the company announced the details of
its first free-to-play browser title, World of Tanks Generals,
featuring WWII-focused gameplay and combining elements of a
real-time strategy and collectible card gaming.
The company has made considerable strides to promote and
advertise its MMO titles worldwide, taking by storm the largest
global games industry expos and trade fairs, such as E3 (USA),
gamescom (Germany), G-Star (South Korea) and Licence2Play
(Singapore). During these events over 600,000 visitors in total
stepped inside Wargaming’s palatial booths, enjoying the
company’s free-to-play MMO action games World of Tanks and
World of Warplanes, as well as took part in various booth
activities and events.
Wargaming’s achievements and the strides made by its MMO
titles in 2012 have been acknowledged by the global games industry,
as well. For the second year in a row the company won the
industry’s prestigious Golden Joystick Award 2012 in the Best
MMO category, emphasizing the popularity and recognition Wargaming
earned with gamers around the world.
“Our key objectives for the year 2013 are many —
deliver two new online free-to-play worlds, continued the expansion
of World of Tanks with creative and passionate new content, and
further reinforce our ties with our community,” said
Wargaming CEO Victor Kislyi. “We will also continue to
explore new possibilities offered by the free-to-play MMO space to
provide players with unique gaming experiences and unite as many
people as possible in our free-to-play universe.”
During 2012 Wargaming became one of the fastest growing
companies in the industry, with a staff of more than 1300 highly
skilled professionals across 11 global offices in Europe, North
America, Asia and Australia. The geography of Wargaming’s
international reach in 2012 was focused predominantly on Asia. To
ensure further expansion and sustainable development of the
company’s titles and services in regional markets, Wargaming
opened new offices in South Korea and Singapore, as well as signed
a strategic partnership agreement with the Chinese KongZhong
Corporation, a leading regional provider of wireless value-added
services in that country.
The company also took important steps to strengthen and secure
its production capacity. The acquisition of BigWorld Pty Ltd., the
Australian based middleware developer, provided the opportunity for
Wargaming to secure and enhance its technologies, launch and more
efficiently run its multi-million-user online gaming worlds, as
well explore new platforms possibilities for the future
Wargaming is an award-winning online game developer and
publisher and one of the leaders in the free-to-play MMO market.
Founded as a privately held company in 1998, Wargaming has shipped
more than 15 titles and employs 1300 people across such key regions
as North America, Europe, Russia, Asia, and Australia.
Currently, Wargaming is focused on its team-based MMO war series
dedicated to mid-20th century warfare that will include the
company's flagship armored MMO World of Tanks, launched in April
2011 and currently boasting 45 million players worldwide, the
flight combat World of Warplanes, named one of the most anticipated
MMOs, and the naval World of Warships, scheduled for release in
In June 2012, Wargaming announced the Wargaming.net Service, the
epicenter of the online battle gaming universe that will gather the
series under a single portal —