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  Aeternum Press Release
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[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

Wasted Brilliance has released our debut title on X-Box's indie marketplace.  It’s called Aeternum, a side-scrolling bullet-hell shooter that has already garnered a fair amount of praise (and rage) from critics for its attractive pixel art, rock-solid soundtrack, goofy story and ball-busting difficulty.  The game is the culmination of almost two years of work, almost entirely put together by one man: Brooks Bishop, with a spot-on soundtrack by the great Jesse Bishop (no relation) and story/dialogue by Nate Graves, indie game critic turned by the dark lure of development.

In short - we've made the kind of old-school title that should make any child of the 16-bit era proud, and at only a dollar (80 MSP) to pick up - it's cheaper than any coin-op machine ever would have been.

The PC version is in the works now and will release with additional dialogue, a new playable character and an EX stage/boss (to be patched into the XBLIG version as well).  Tentatively scheduled for early 2013.

In addition, we're running a contest for the bravest (or most patient) of souls to undertake.

" Aeternum is hard.

But that's half the fun isn't it? The way all the sweat and terror and panic gives way to relief and victory when you finally manage to pull it off!

Because we know it's so hard, we're offering up a prize for the first person to show us they can really best the game.  All you need to do, is record yourself doing a full play through of Aeternum on Demonic, with no continues (aka a full 1CC), post it to YouTube and let us know to have a look!  The first person (or maybe a few people, who knows!) to do this will get a super special package shipped to them by Jesse Bishop himself.  If you do it on Lunatic instead, we'll make the pot even sweeter."

Further details on that can be found here -

The official website is  

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