[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]
FOR IMMEDIATE RELEASE
December 13, 2012 -- Thom Robertson (
http://artemis.eochu.com/) released Artemis
Spaceship Bridge Simulator for IOS devices.
Now owners of iPhones and iPads can report to the bridge and
protect the galaxy in Artemis SBS, the game that lets you and your
friends operate the bridge of a spaceship. The IOS game is
fully compatible with the Windows version, so your crew can link
both to make your living room into a spaceship bridge. Or IOS
owners can turn a table in the coffee shop into a TSN battleship,
protecting the sector from Kralien invaders.
Requirements: Compatible with iPhone 3GS,
iPhone 4, iPhone 4S, iPhone 5, iPod touch (3rd generation), iPod
touch (4th generation), iPod touch (5th generation) and iPad.
Requires iOS 5.0 or later.
Artemis is a multiplayer, multi-computer networked game for
Windows and IOS. Artemis simulates a spaceship bridge by networking
several computers together. Unlike many networked multi-player
games, Artemis was designed to be played by 3-6 players together in
one room, but it can also be played online.
In Artemis, one computer is the main screen, while the others
serve as one of the five workstations (Helm, Communication,
Engineering, Science, and Weapon Control). Working together as a
bridge crew, the players warp around the sector, protecting space
stations from a multitude of alien ships. Once the Artemis has
expended its torpedoes and energy, the crew can replenish the ship
by docking with a space station.
Some quotes from random people who played the game:
"For me, Artemis brought back all the vision and vitality that
made PC games so broad and interesting. It's a real shot in the arm
to space sims as well."
"Artemis is the best game ever. No, seriously. When you combine
it with alcohol, magic happens."
"Your game is a brilliant concept"
"What can I say but, holy cow! I've spent the last few years
thinking about how awesome it would be to have a game like
"*Jawdrop* I might be able to revitalize our LAN parties with
"This is Star Trek through the Rock Band filter. You are playing
together as if you were on a ship."
"Awesome game. Goodbye weekend."
About Thom Robertson:
"I'm a veteran game developer, and since leaving my last
industry job in 2003, I've been a full-time indie game developer.
Artemis has been a big success for me, and as we enter 2013 I
intend to continue to grow the game and create even more fun for
all the Artemis fans."