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Press Releases

  Space Combat Returns with BlastPoints from Pub Games.
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[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

Melbourne, December 7, 2012 -  Melbourne-based independent studio Pub Games has released  BlastPoints, an intense, aerobatic space combat game for iPad, iPhone and iPod touch.

Taking control of a customisable fighter with over half a million equipment and weapon combinations, players attempt to dispose of wave after wave of tenacious enemies in close-quarter dogfights.

With ten different gameplay types (including Time Attack, Survival and Deathmatch), fast-paced missions and beautiful graphics – all utilising the power of Unreal Engine 3 –  BlastPoints delivers an adrenaline-charged shooter on mobile devices.


  • Utilises Unreal Engine 3 to provide amazing graphics and third person gameplay
  • Extensive equipment customisation, featuring primary, secondary and special weapons
  • Ten gameplay types, set in a variety of environments – from a derelict spaceships to the vast reaches of space
  • Diverse range of enemies, each with their own abilities and aggressive AI
  • Share triumphs and progress with your friends via social networks

Price and Availability:

BlastPoints  is available now on the App Store for iPad, iPhone and iPod touch or at It costs US$2.99 / £1.99 / €2.69 / AU $2.99



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Media Assets: Available via the Surprise Attack  media centre.

Contact: for review code, questions or interviews, please contact


About Pub Games

Pub Games was founded in 2011 by a group of university students with the goal of brewing up high quality, entertaining experiences that are accessible, fun and community minded.

Building up both experience and reputation, Pub Games worked on a number of contracted projects during their opening months.

BlastPoints,  their independent debut title, was born out of a desire to bring a classic space combat experience, while pushing the technical boundaries of mobile devices. Utilising the power of Unreal Engine 3, Pub Games wanted to provide an experience with the shock and awe that is typically found in console games.


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