GameCityNights tour continues
Nottingham (19/11/12) - GameCity, the world’s best loved videogame culture festival powered by Nottingham Trent University, today announced the line up for the next GameCityNights tour stops, in partnership with Edge and sponsored by SimCity from Maxis. For more information, or to discuss your venue becoming a future tour destination, contact GameCity’s PR & Marketing Coordinator, Chris White, firstname.lastname@example.org
The monthly after-dark explorations of videogame culture tour continues, promising intimate developer presentations with a relaxed and accessible atmosphere.
The tour visits London’s British Film Institute at Southbank, where Watchmen co-creator Dave Gibbons offers a career retrospective, a look ahead at future work and his time as a GameCity Prize juror. Team Meat co-founder Edmund McMillen is set to join as the From the Desk of guest.
Moving straight from London, the tour hops over to the Science Gallery in Dublin for an evening with Goldeneye creator Martin Hollis as he talks golden guns, romance and everything in between. X-COM creator Julian Gollop joins the evening as the From the Desk of guest.
Independent developers will have the opportunity to exhibit their work at each event, and all work featured during the GameCityNights tour will feature in Edge Online. To book space, head to http://bit.ly/Pl0XRk
SimCity will engage an entirely new generation of PC and Mac gamers as they take charge of their own customized cities and build a world that co-exists alongside friends. For the first time in SimCity franchise history, players’ decisions will have long-lasting repercussions that will extend beyond their city limits. Together, players will address real global challenges such as climate change, the search for renewable resources and natural disasters. It’s up to the players to decide whether to compete or collaborate to shape the world – for better or for worse.
For more details, go to http://nights.gamecity.org. To discuss exhibiting your work at a specific venue as part of the GameCity Arcade, contact PR & Marketing Coordinator, Chris White, email@example.com
NOTES TO EDITOR
Follow all the latest GameCity news on our website, www.gamecity.org
Get the latest updates on our Twitter page, www.twitter.com/gamecity
Find us on Facebook, www.facebook.com/gamecity.nottingham
*GameCityNights is a series of after-dark monthly events that brings together developers, students and players in an exploration of videogame culture. Every month a series of brilliant headline speakers share their insights, passions and experiences in games as they offer a unique look into their work.
GameCity is what a videogame festival should be.
GameCity is an innovative arts and culture project powered by Nottingham Trent University. It delivers major research and inclusion projects such as the GameCity videogame culture festival, GameCityNights, the Interactive Technology and Games (ITAG) conference and the National Videogame Archive, a unique collaboration with the National Media Museum.
GameCity’s aim is to bring together developers and the public to explore and celebrate videogames and videogames culture, with a particular focus on students. We attract the best speakers in the world, offer up-and-coming artists and developers a platform for their games and create totally unique events.
Some of GameCity’s greatest hits include a world-record breaking zombie gathering, Keita Takahashi designing a children’s playground and Masaya Matsuura, Lorne Lanning, Alexey Pajitnov and Eric Chahi having headlined.
We’ve worked alongside some of the most prominent names in gaming, including;
Nintendo, Microsoft, SCEE, Electronic Arts, Rare, Crytek UK, Harmonix, thatgamecompany, Warner Bros, TTGames, Activision, Namco Bandai, Ubisoft, Freestyle Games, David Braben, Media Molecule, Splash Damage, Harmonix, Denki, Naughty Dog, Midway, Zoe Mode, Nana-on-Sha, Amanita Design and lots more.
Going way beyond just playing games, GameCity offers other new ways for people to interact with videogame culture. Art exhibitions, director commentaries, playground building, live recreations of videogames, gigs, gong-shows, three World Records, arcade trails, club nights – nothing is off limits for this most radical of videogame festivals.
Don’t just take our word for it, see what others have said after working with us,
GameCity is everything which is true and unbroken in the games industry
Mads Wibroe, Producer, Playdead
(GameCity is) the Sundance of the gaming world
Surprising, transfixing, inclusive, joyful… I always run out of superlatives on the subject of GameCity
GameCity continues to be the most culturally-interesting and left-field coming together of video game creators and players alike, taking over the English city for four days in a vivid celebration of the medium, from the tallest blockbuster to the meekest indie title
Nottingham doesn't have the swagger of Los Angeles or the neon allure of Tokyo, but it can boast a games show that puts E3 and TGS to shame. GameCity is a festival in the truest sense of the word, a celebration of a community and a culture that's sadly all too often swamped by corporate concerns
Multi-format videogame magazine Edge was first published in 1993/ Since launch, it has won the MCV award for Best Magazine Team and six Magazine Of The Year awards from InDin and the Games Media Awards