GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
April 20, 2014
 
Using Scrum in “Real World” Game Production [5]
 
Design Precepts [1]
 
An Algorithm for Discovering "Hidden Gems" [17]
 
Cult County Kickstarter: Funded Success or Public Failure? [11]
 
Can we learn anything from strange old adventure games? [1]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
April 20, 2014
 
Treyarch / Activision
Associate Art Director - Treyarch
 
Treyarch / Activision
Associate Animator (temporary) - Treyarch
 
Activision Publishing
Principal Graphics Programmer
 
Activision Publishing
Executive Producer-Skylanders
 
Activision Publishing
Director, Central User Testing
 
Insomniac Games
Associate Engine Programmer
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
 
Blogging Guidelines
Sponsor
About
spacer If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:

Game Career Guide (for student game developers.)

Indie Games (for independent game players/developers.)
Press Releases

  Revenge of the Rob-O-Bot
  Share on Twitter Share on Facebook RSS
 
 
11/19/2012
 


[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

Fantastic physical feel, great sound and realistic gameplay. Rob-O-Bot is classic pinball at its best; It’s even a bit rugged and worn from its years in the arcades.

"The Intergalactic Rob-O-Bot has invaded Femtopia and is laying waste to this once peaceful city of the future. No-one knows why or where he comes from. It’s not important. Just help Bazooka Commandrix Betty save the metropolis from destruction! But beware, the Rob-O-Bot is programmed for REVENGE!!"

Revenge of the Rob-O-Bot is a new and fresh yet classic pinball game, made available in a digital and pocketable format. The game has that great feel you're looking for in a pinball game, it looks realistic AND there are robots. How cool is that?!

– Visually, the style is flirting with 50’s sci-fi, 80’s anime, and modern design toys, blending it all into our own unique Color Monkey style, says Mikael Peterson, Creative Director at Color Monkey.

– Our goal was to combine the feeling of a classic pinball game with the elegance of a modern game. Purifying the experience, while keeping the analog touch, Mikael further explains.

The audio is a blend of classic old-school, arcade, 8-bit feel with a contemporary, fresh twist. In a different time it could have been standing in an arcade somewhere.

The game is made possible by the collaboration between two great teams

Designed by Color Monkey

Color Monkey is an interactive design studio based in Malmö, Sweden. At Color Monkey the user is always at heart. With simplicity, great design and a lot of love, Color Monkey aim to bring you the best experience possible, no matter what they do.

www.colormonkey.se

Powered by NENA

NENA provide software design and development services and technical expertise within the field of graphics intensive applications and games for embedded systems. Rob-O-Bot is built on NENA’s own super duper pinball platform.

www.nena.se

REVENGE OF THE ROB-O-BOTOUT NOW, AVAILABLE ON IPHONE, IPAD, IPAD MINI AND IPOD TOUCH

https://itunes.apple.com/us/app/revenge-of-the-rob-o-bot/id521439425?ls=1&mt=8

 

 
   
   
UBM Tech