My Message close
GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
May 23, 2013
 
Want To Help Stop Youth Cyberbullying? Let Your Kids Raid More.
 
We're Indie, we like Microsoft. Too Controversial? [3]
 
The Procession of Progression in Game Design
 
Xbox One: a flawed plan, well executed [2]
 
Letting the Player Find the Fun [1]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 23, 2013
 
Wargaming.net
Release Manager
 
Virdyne Technologies
Project Manager
 
Virdyne Technologies
Software Engineer, iOS/Mobile
 
Stomp Games
Web Game Programmer
 
LeapFrog
Associate Producer
 
Hasbro
Producer - Boys Integrated Play
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
Sponsor
About
spacer If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:

Game Career Guide (for student game developers.)

Indie Games (for independent game players/developers.)
Press Releases

  Announcing Studio Fawns “Bloom”
  Share on Twitter Share on Facebook RSS
 
 
11/06/2012
 


[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

Studio Fawn is proud to announce the start of the Kickstarter campaign for our upcoming title “Bloom”. 

Please visit  http://kck.st/TkiYwi and  www.studiofawn.com for more information.

Industry Reception - 

During development leading up to our campaign, we have been in close contact with professionals working in every corner of the games industry asking for feedback and impressions on the project. Overwhelmingly the response has been extremely positive in recognition of the potential and uniqueness of Bloom.

Companies such as Blizzard, NCsoft, EA, BioWare, Insomniac Games, Valve, and so many more. Their feedback and encouragement has been a great signal that we are on the right track and creating something really special. 

About Bloom- 

Bloom is an isometric action adventure game with a dose of RPG elements. Set in a rich fantasy world caught in in the midst of an epic battle between nature and the re-emerging technology of the past, Bloom strives to create something truly special.

About Studio Fawn –

Studio Fawn is a tiny new studio in Los Angeles created by artist Dani Landers (Ivory Oasis). After completing business school, Dani moved to Los Angeles to receive formal training in art and gained first-hand experience in the industry over several years working on projects presented to companies such as Nickelodeon and Disney. 

  

During that period, Dani continued developing Bloom to the point we are at today, finally ready to take the project into full production.

 

 
   
   
UBM Tech