[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]
AMSTERDAM / NEW YORK, 12 July 2012 –
Fresh research and analysis by SuperData Research and
Newzoo has revealed the complex dynamics behind growth of the MMO
games market. Both companies estimate the global MMO games market
to rise above $12bn in 2012, and forecast it to reach $17.5bn in
2015. The year-on-year growth in Western markets ranges from 14% in
the US to 24% in Germany totaling $2.9bn and $700m respectively.
Despite healthy growth figures, individual MMO game revenues are
under pressure as the number of available MMO games has almost
doubled since the beginning of 2011. Joint analysis by SuperData
and Newzoo of key metrics illustrates how the mechanics behind the
growth are very different for individual countries. In Germany,
with a stable monthly ARPPU, the growing share of paying players is
the main driver. In the US, ARPPU figures for individual titles in
a single month are down, but higher annual spend per paying gamer
pushes the market upwards.
US MMO Market
Of all 50 million MMO gamers in the US, 23 million spend money
on free-to-play or subscription MMOs. This is 3% higher than last
year. On average, they will spend $127 for the full year, 11% more
than in 2011. Overall, the US market is expected to grow to $2.9bn
this year. When zooming in on transaction data for a single month,
the ARPPU for individual titles in May 2012 was $17 compared to $27
in October 2011. This apparent contradiction can be explained by an
increase in purchase frequency, a lower average transaction size
and spending on a number of different games.
German MMO Market
In Germany a larger share of MMO gamers spends money than in the
US: 59% versus 46%. The number of paying MMO gamers has jumped an
impressive 37% year on year. With so many new paying players, it is
not surprising that the average annual spend has dropped slightly
with 9% to a total of $100 expected for 2012. Overall, the German
market is expected to grow to $700m this year. At the same time,
the ARPPU in May 2012 was stable at $25 compared to the $26 in
October. In this respect, the mechanics behind the growth of the
German MMO market indicate higher transaction size, lower purchase
frequency and more paying players.
Joost van Dreunen, CEO of SuperData, comments:
“The current market saturation forces MMO publishers to
compete over a finite gamer population. This makes it of critical
importance to closely monitor conversion rates and ARPPUs on an
ongoing basis well as keep track of changing consumer behavior.
Together with Newzoo, we are able to provide better insight into
the mechanics of this growth market.”
Free-to-Play or Pay-to-Play, that is the question
In the US, the share of revenues coming from free-to-play MMO
games continues to rise, reaching 50% this year, up from 39% in
2010. German free-to-play spending already passed the 50% mark in
2010 and is expected to grow above 60% in 2015. At the same time,
Europe witnesses a rebound in spending on pay-to-play MMOs. Many
newcomers, drawn in by free-to-play games, are also signing up for
triple A paid MMO games like
Diablo 3. By increasingly offering free trials and in-game
purchases, pay-to-play games are implementing the success factors
of free-to-play games. The distinction will become harder to make
in the future, as business models mix and merge.
Peter Warman, CEO of Newzoo, adds:
“MMO players are very dedicated gamers. As the majority
already plays games on other screens, it will be interesting to see
if publishers succeed in extending and monetizing their MMO
experience across all screens. Working together with SuperData adds
enormous value to both our own insights as well as those of our
clients.”
SuperData and Newzoo co-operate to provide clients the
total picture
SuperData delivers monthly gaming KPIs based on the actual
transactions of over one million paying online gamers. Following a
subscription focused on social games, SuperData now offers a
MMO-specific subscription. Newzoo publishes its annual MMO Games
Market Report next week, a detailed report that includes the number
of players, payers, average spend and total revenues in 2012 for
the US, Western Europe, Turkey and Poland. By working closely
together, Newzoo and SuperData are able to better assist their
joint clients in gaining insight into the total picture, evaluate
performance, and support strategic decision making.
·
SuperData Research Monthly MMO
Metrics Subscription
·
Newzoo 2012 MMO Games Market Report
==============
About SuperData Research
SuperData (
www.superdataresearch.com) provides market
intelligence on free-to-play and online games. By collecting
behavioral data directly from publishers and developers, SuperData
identifies key trends and market changes for popular online games,
including MMOs and social games. Using a unique panel of over
1,000,000 paying online gamers, the firm establishes monthly
benchmarks such as ARPPU, conversion rates, and lifetime value.
Clients include EA, Sega, Pokémon, Amazon, Visa and
GameStop. SuperData will be present at Casual Connect Seattle and
GDC Online.
About Newzoo
Newzoo (
www.newzoo.com) is an international market
research firm focused purely on the games industry. Newzoo aims to
provide the best independent consumer market data across all game
platforms and business models. Newzoo also operates the global B2B
portal Gamesindustry.com and publishes the bi-annual Games Industry
Black Book. GlobalCollect, the worlds’ premier online payment
provider, is launch sponsor of the Asian and Emerging Markets
research. Newzoo’s clients include GREE, Kabam, Blizzard,
PopCap, EA, Gamehouse, Microsoft, SpilGames and Wizards of the
Coast.
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