My Message close
GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
May 21, 2013
 
Using Small Studios As Stepping Stones In Your Career
 
How Can You Find Jobs At Blizzard if You're an Artist?
 
Let’s produce HTML5 games with a serious approach.
 
An Object Of Lust
 
Gamasutra Blog Guidelines - Updated and open for discussion [11]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 21, 2013
 
The Workshop
Senior Graphics Programmer
 
Game Circus LLC
Senior Programmer
 
NetherRealm Studios
Senior Software Engineer
 
NetherRealm Studios
Software Engineer
 
Insomniac Games
Engine Programmer
 
Vicarious Visions / Activision
Senior UI Artist-Vicarious Visions
spacer
Latest Press Releases
spacer View All     RSS spacer
 
May 21, 2013
 
GDC Europe adds
Assassin\'s Creed III,
Daglow,...
 
MonkeyPaw Games Announce
Class of Heroes II...
 
Armageddon invasion
starts in 2014
 
Push Panic! will be FREE
from May 23rd until
May...
 
Rolling Hero goes free on
the App Store
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
Sponsor

 
EA's faring well in the social race, but there's still a long way to go
EA's faring well in the social race, but there's still a long way to go Exclusive
 

February 8, 2012   |   By Leigh Alexander

Comments Post A Comment

More: Console/PC, Exclusive, Business/Marketing





It seems hard to remember a time when physical software sales were responsible for nearly all of the game industry's relevant numbers. But once those numbers began to plateau and then contract, console video game publishers have by necessity had to start thinking about digital revenue. Among them, the most aggressive and vocal about this transition has arguably been Electronic Arts.

"We were like prophets in those days," jokes recently-promoted COO Peter Moore, sitting down with Gamasutra at the company's recent showcase in New York City.

Even if that had truly been the case, it hasn't necessarily been an easy transition for the publisher. EA has historically enjoyed a massive global footprint in traditional publishing, but found itself as bereft as anyone at the rapid advent of new free-to-play business models, explosive App Stores and deep social integration.

But given time, it seems possible to maintain some optimism: On the heels of some organizational layoffs -- and despite the departure of key EAi head Barry Cottle for Zynga's shores -- the publisher recently reported $1 billion in digital revenue during 2011, which includes $100 million in revenue for the Origin platform alone.

Rapidly, EA has become a company with significant clout in the online, mobile and social space -- and like other major players, with that status comes the potential to pave new innovations. Even if, as Moore acknowledges, the shape of the digital landscape is different than EA could have anticipated when it dove in.

That dive was not a choice. According to the longtime exec, all of EA's employees are familiar with the analogy of the "burning platform," where the company had to make a dive into uncharted waters or be consumed.

"Four years ago... [EA CEO John] Riccitiello brought us all in, and the first slide in his PowerPoint presentation was an oil rig. And the second slide was the oil rig exploding," Moore recalls. "The idea was we as a company could either... burn to death -- some publishers have chosen to do that -- or dive in."

So while, for example, four years ago the company might not have been able to have foreseen the acquisitions of PopCap and Playfish, which have filled much-needed strategic gaps for the publisher, "we've never been afraid of making an acquisition when we felt it was important," says Moore.

These days, it's far less relevant to discuss the social, mobile and casual spaces as separate spheres. "They're starting to merge," Moore says. "We're seeing them as a singular platform. Our mission statement is to build the world's best digital playground... and our ability to be able to deliver that requires us to not worry about a piece of hardware, but ultimately to build platforms."

PopCap and Playfish go much of the distance toward that goal, Moore believes. The company's been pleased with the performance of Playfish's The Sims Social on Facebook -- "a tremendous success for the company," in Moore's words, that "proved that a really well-known and recognized IP on the Facebook platform will be a real success."

Our critique of The Sims Social found that there was as much missed opportunity as quality success, though -- the game was the strongest piece of evidence yet that notification-oriented (ultimately monetization-oriented) business models as pioneered by Zynga were still the Facebook space's dominant paradigm, and that extremely asynchronous play continued to keep actual "social" elements and meaningful interaction between friends out of the experience, a shame for a game that so finely imported the attention to character and personality that fans expect from The Sims brand.

"I just bought my Dove shower soap [in the game]," says Moore -- there are numerous opportunities for real-world brand deals in The Sims Social. Another partner is coffee chain Dunkin' Donuts, which according to Moore is "delighted, because we over-delivered on the numbers."

"It's relevant! I actually use Dove soap at home!" enthuses Moore.

Yet he recognizes that there are bigger iterative advances that need making in the social space at large. "I think what you're going to see over the next six to 12 months is almost going to be Facebook gaming 2.0," he muses. "Right now, it's mostly asynchronous gameplay... I can't visit you in realtime in The Sims Social, you don't know all the silly things we do, it's mostly a one-way experience. I'd love to leave you a note; all I can do is leave you that 'Peter visited' type thing."

"There's nothing I can do that is personal," he concedes.

"But how cool would it be if I'm 'there' and you say, 'there's a TV show on'... and we watch TV together? That's my vision of when you think how social network games need to evolve. I think eventually someone's going to get there, and hopefully it's us," Moore concludes.
 
 
Top Stories

image
Unity's mobile licenses are now free
image
Watch the next Xbox unveiled live
image
The next Xbox: What Microsoft needs to reveal this week
image
Practical ways to deal with problematic player behavior


   
 
Comments


none
 
Comment:
 




 
UBM Tech