Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
May 22, 2012
 
Dealing with Android's fragmented market [1]
 
How Epic Games' week-long game jam gave birth to Infinity Blade: Dungeons [2]
 
Is Guild Wars 2 the answer to stagnant MMO design? [27]
spacer
Latest Features
spacer View All spacer
 
May 22, 2012
 
arrow Kratos' Boss: The Studio Head of Sony Santa Monica Speaks [1]
 
arrow A Personal Journey: Jenova Chen's Goals for Games [21]
 
arrow Predicting Churn: Data-Mining Your Game [12]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
May 22, 2012
 
'Unlocks' and the Gamification of Gaming [2]
 
Epic/Silicon Knights - tidbits from the (messy) lawsuit [2]
 
Pleasure without learning leads to addiction [16]
 
Gen4: The Hard Sell All Around [22]
 
A Grim Reminder: An analysis of Legend of Grimrock [10]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 22, 2012
 
Edventure More
Video Game Instructor- Summer Camp
 
Harmonix Music Systems
Executive Producer
 
NetherRealm Studios
Senior Artist/Animator - NetherRealm Studios
 
NetherRealm Studios
Senior Software Engineer, Network - WB Games...
 
NetherRealm Studios
Senior Software Engineer
 
NetherRealm Studios
Senior Designer - WB Games/NetherRealm Studios -...
spacer
Latest Press Releases
spacer View All     RSS spacer
 
May 22, 2012
 
Ukie welcomes
announcement of new
Activision...
 
News Alert: Violet Wins
Major League Gaming...
 
Barbily Games Extends
Deadline for Player GM...
 
TRIALS EVOLUTION ATTRACTS
OVER 500 000 PLAYERS
IN...
 
Brasil Game Show 2012
will bring game
releases...
spacer
About
spacer Editor-In-Chief:
Kris Graft
Features Director:
Christian Nutt
News Director:
Frank Cifaldi
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  Games as creative practice: NYU Game Center's new master's program Exclusive
by Leigh Alexander [Console/PC, Exclusive, Design]
1 comments
Share on Twitter
Share on Facebook RSS
 
 
January 6, 2012
 
Games as creative practice: NYU Game Center's new master's program

Beginning in fall 2012, New York University's Game Center will begin offering a Masters of Fine Arts degree for those interested in game development as a creative form. The new degree marks an interesting evolution for New York's distinguished games education program.

"There are just too many students who are passionately interested in it," Frank Lantz, the program's director, tells Gamasutra of the need for an MFA in games. "One of the most exciting things is you see students who you know that seven, eight, 10 years ago, would have been going into film, theater or music, and they're going into games."

"They have the same mindset; they're young, they're passionate, they're creative, they want to change their world. They're driven and ambitious, and they expect games as a field to be the thing that they're going to make their mark and do great work in," Lantz adds.

He says the Game Center has long wanted an MFA program on offer, but evolution within the context of a larger organization tends to take time. Even still, it happened fairly quickly from the time that Lantz and academic colleague and game designer Eric Zimmerman decided to move forward with the idea.

They hope to see game design students doing hands-on development within an artistic and critical context. In that regard, the MFA program isn't much different than any diverse development team: Students may have different areas of focus or varied creative specialties, but they are all participating in the practice of game development.

"We want to strike a balance... having people with a mix of different skills, but [without being] hierarchical," Lantz explains.

Lantz isn't of the belief that a game design degree of any particular type is necessary for everyone in the industry: "To me, the role of the university is to be complementary to what's happening in the industry. The industry itself is incredibly vibrant and thriving, and it's very innovative, coming up with new ideas and exploring new things."

"I'm not a pooh-pooh-er of the game industry; I don't think it's moribund or lacking in innovation... what the university can do is proivde a different kind of context for people who are interested in exploring possibilities in a deeper way, outside of the particular context of the game industry," he adds.

The academic environment can provide qualities in common with a traditional development team, but with more experimental opportunities -- equally important and interesting, in Lantz's view.

"It's an opportunity to get a little more space for trying out new ideas, and thinking about the future, and doing that kind of design research and innovation. And I think that's how we want to contribute; we want to be a place people think of as a breeding ground."

The implementation of an MFA program for games in New York is an interesting educational development, given that having games as a field of study for higher education is a relatively young concept to begin with. Traditionally, programs for game design are seen as offshoots of digital media, programming or computer engineering degrees.

"Games are still kind of a dirty word in many ways," notes Lantz. "They have this outsider status; for us, it was really important that we create a program that was built from the ground up around the idea that games are important in and of themselves. It's dedicated to the idea that games are a creative form."

That particular focus on games as creative form is important, Lantz says -- that games are worthy of study in their own right, rather than interesting solely because they can be used to model behavior, teach children or to address real-world issue.

"That stuff is cool, but we felt it was important to create a program where games could have a place in the university and be important in the same way that literature, movies and music are."

And the timing is right: "If you look around, you recognize that games are something that is happening now. People are devoting their lives to playing these things, to talking about them, writing about them, making them an important part of culture. I think it'd be foolish for anyone to claim otherwise," Lantz adds. "And as an important part of culture, we should be figuring out how to make them better."
 
   
 
Comments

Daneel Filimonov
profile image
Very true. If only more schools looked at games as a creative form the way Lantz does.


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.