Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
May 22, 2012
 
How Epic Games' week-long game jam gave birth to Infinity Blade: Dungeons [2]
 
Is Guild Wars 2 the answer to stagnant MMO design? [27]
 
Row Row Row Remote hides practical potential under goofy guise
spacer
Latest Features
spacer View All spacer
 
May 22, 2012
 
arrow Kratos' Boss: The Studio Head of Sony Santa Monica Speaks [1]
 
arrow A Personal Journey: Jenova Chen's Goals for Games [21]
 
arrow Predicting Churn: Data-Mining Your Game [12]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
May 22, 2012
 
'Unlocks' and the Gamification of Gaming [1]
 
Epic/Silicon Knights - tidbits from the (messy) lawsuit [2]
 
Pleasure without learning leads to addiction [16]
 
Gen4: The Hard Sell All Around [22]
 
A Grim Reminder: An analysis of Legend of Grimrock [10]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 22, 2012
 
Edventure More
Video Game Instructor- Summer Camp
 
Harmonix Music Systems
Executive Producer
 
NetherRealm Studios
Senior Artist/Animator - NetherRealm Studios
 
NetherRealm Studios
Senior Software Engineer, Network - WB Games...
 
NetherRealm Studios
Senior Software Engineer
 
NetherRealm Studios
Senior Designer - WB Games/NetherRealm Studios -...
spacer
Latest Press Releases
spacer View All     RSS spacer
 
May 22, 2012
 
Ukie welcomes
announcement of new
Activision...
 
News Alert: Violet Wins
Major League Gaming...
 
Barbily Games Extends
Deadline for Player GM...
 
TRIALS EVOLUTION ATTRACTS
OVER 500 000 PLAYERS
IN...
 
Brasil Game Show 2012
will bring game
releases...
spacer
About
spacer Editor-In-Chief:
Kris Graft
Features Director:
Christian Nutt
News Director:
Frank Cifaldi
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  Analysis: Activision's Call of Duty XP A Stage For Key Dialog Exclusive
by Leigh Alexander [Console/PC, Exclusive, Design]
4 comments
Share on Twitter
Share on Facebook RSS
 
 
September 6, 2011
 
Analysis: Activision's  Call of Duty  XP A Stage For Key Dialog

The recent weekend's Call of Duty XP event was something of a foray into the unknown for Activision. Although the publisher has something of a reputation for throwing extravagant parties in its own honor, like its star-studded E3 concerts, the event was more like a theme park not for its portfolio, but for a single franchise.

It's not the first time fan events have sprung up around individual brands. There's QuakeCon and Blizzcon -- but notably, those were driven by fans and fan demand. XP was a decidedly lavish production the company threw because it hoped fans would want to come.

Comprising two days plus a press preview, XP was staged on an enormous compound in Los Angeles. Outside were recreations of Modern Warfare 2's The Pit and Scrapyard maps for real paintball tournaments, a lofty zipline and the opportunity to ride in a Jeep on an obstacle course kitted with real explosives.

Inside a giant airplane hangar, a small "museum" of military equipment, an always-packed merchandise shop where players could get shirts customized with their gamer tags, a small stage for sumo-wrestling in inflatable suits, and, of course, countless banks of seats and screens where users could try out various modes of Modern Warfare 3's multiplayer. Front and center, a major tournament for a $1 million prize.

The event was so massive that Kanye West chose the event as the first stop on his newest tour, with his full show set and crew of dancers along. West is a particularly interesting choice for Activision to close the show. He's inarguably a crowd-pleaser, but fans are just as likely to watch the wealthy superstar wrestle with his ego and his relationship with his audience in public as they are to enjoy his music. Easy parallels.

And like Activision, he's known for being showy -- it didn't escape the notice of many that the high-visibility event was held practically a stone's throw from rival Electronic Arts' offices, although anyone would be hard-pressed to prove intent.

But Call of Duty XP was in many ways a different face for the company, a joyful attempt to connect with the fans of its major FPS brand after many years of miscommunication. Gamers classically visualize the giant publisher as a joyless corporate machine, bent on hyper-annualizing all of its franchises and maximizing its revenue under the leadership of proud non-gamer Bobby Kotick.

And a certain reflexive distaste for microtransactions and subscriptions inside the core gaming community has long overshadowed a move that Activision was forecast to make for quite some time: unveiling a premium-content subscription service.

Although the Elite service, announced in May, attracted 2 million users to its beta, Activision seems aware that it has a steep information war to wage if it's to convince its most passionate audience base -- the ones it needs if Elite is to succeed -- that the service is a good value.

That's why the XP festival was also an opportune time and place to unveil full price and content details of Elite for the first time. The company announced at the event an annual price point of $49.99 for monthly content drops and a deep swath of social features -- less expensive, the company highlighted, than it is for a year of DLC many fans bought for Black Ops.

But to view the event as a big party thrown to butter up the fanbase so they'll buy things would be extremely cynical. There was definitely an earnestness in the company's desire to develop its relationships with the fans, and to distance itself from its old image. Rather than Bobby Kotick, it was Eric Hirshberg, a younger, more approachable and upbeat exec, who took the stage to speak as Activision's CEO (he's technically Activision Publishing CEO), calling XP an opportunity to express gratitude to Call of Duty's millions of fans.

Further divorcing Activision from some public perception of obsession with profitability above all virtues, it pledged all of the proceeds from sales of XP tickets, $150 apiece, to its Call of Duty Endowment, Activision's non-profit charitable program that helps military veterans land jobs after returning home from their overseas missions.

Questions that remain on the table: Will audiences believe in Activision's value proposition for Elite? Will new modes, aimed at minimizing player gaps, drive Modern Warfare 3 to even higher sales than its predecessors? Will the game win this season's unprecedentedly-heated FPS sales (and quality) war?

Was XP a meaningful step in the company's quest to improve its relationship with gamers, was it a meaningful experience for fans? It was certainly an admirable attempt. And most of all, attendees certainly seemed to have a good time, an environment of (almost overwhelmingly male players) who seemed game to play MW3 all day, have their faces painted and wait in long, long lines to buy $17 burgers from Burger Town.

Overall, Call of Duty XP was an impressive staging, one that seems likely to create demand for next year. Whether it achieved the objectives that the company can be assumed to have aimed for will reveal itself over time.
 
   
 
Comments

Zan Toplisek
profile image
Am I the only one who thinks MW3 will score lower on Metacritic than Black Ops?



With this slight drop in quality (Metacritic-wise) and Battlefield 3 being its first true worthy competitor, I don't see it selling more than 25 million by June 2012 (in other words, I doubt there will be any sales growth YoY).

Christian Philippe Guay
profile image
I anticipate that it will score lower and sell much more, but I still hope for a surprise.

Cornelius Wilson
profile image
I like what Activision has done. They will do everything possible for the public recogonizes Call of Duty games. That's why we are No. 1. Not content with small things, grow each year. So far it appears that Modern Warfare 3 will be the best game I have released, as are all the little improvements to refine this set of games. Pull up with some new ways and you have the best game and break more records. I visited http://mwarfare3.com and saw new screenshots of the multiplayer mode. I am glad that my hands are on this come November.

Christian McCrea
profile image
Cornelius - why have you been commenting around the internet and continually linking that websit-- oh, you're doing it on purpose.


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.