| Jack Nilssen |
|
|
Cha-ching!
|
|
|
| jayvee inamac |
|
so diablo 3 is an MMO?
(Torchlight 2, please be good...) |
||||||
|
|
|||||||
|
|||||||
|
| Timur Anoshechkin |
|
"Greed is Good"
I think overall it is correct idea, but the problem is that a lot of people will be left hurt if speculations is left unchecked. Also some rare items will cost crazy money, due to "whales". If item is super rare, people will pay thousands of dollars for it. Investment bankers play games too. Though if update strategy is anything similar to WoW, the devaluation effect which comes with every update will keep prices at bay. But this is hell of experiment to allow players to cash out. Chinese gold farmers started hiring as soon as they finished reading the article. I know people are going to complain etc. But look on the bright side, there is no subscription and I am pretty sure the game will be 60 dollar worth with or without auction house. |
|
|
| Daniel Gooding |
|
|
Yo we made some sweet stuff, now how can we take advantage of impatient rich people.
It makes sense from a profit sense, just as someone who doesn't have extra money for instant extra features, it is disheartening. Like playing another F2P. I've been thinking that Diablo 3 would end up with similar qualities of an MMO with how long it has been. Edit: just read up about the always on-line thing. Definitely screws over a lot of my friends in the military. |
|
|
| Jose Resines |
|
The always online thing is no surprise after SC2. It's still the reason I won't buy any Blizzard game.
The auction thing?. BAD idea. It seems that anything will go in the Kotick era at Blizzard. Chinese gold-farmers are trembling already thinking of how they will push them to get more and more dollars. All in all, Blizzard goes deeper into the toilet. |
||||||
|
|
|||||||
|
|||||||
|
|||||||
|
|||||||
|
|||||||
|
|||||||
|
|||||||
|
| Rob Wright |
|
|
Regarding the persistent Internet connection, I'm not surprised. This is the world we have created (I mean gamers collectively as a whole). It's just no longer reasonable to expect game devs/pubs to release their games with no piracy prevention methods whatsoever. We're either going to get stuck with always connected requirements, even for single player games, or we'll have DRM. Or both. I always knew that the incessant torrenting of PC games would come back to haunt us, and it has -- in spades.
|
||||||
|
|
|||||||
|
|||||||
|
|||||||
|
|||||||
|
|||||||
|
|||||||
|
|||||||
|
|||||||
|
| Eric Geer |
|
|
I disagree with the "always online" in any game. My internet is generally on all the time but there are definitely times when it goes out or there are issues. I personally would like to continue to play my game even if its out...
As for the Auction-house transactions...well...as long as its not a required part of the game thats fine...but it would be much cooler and gamer friendly if it could be done with ingame currency opposed to real dollar currency--in games like this everyone should have to grind--its more like a right of passage than anything...it just seems that anyone could come in and buy all the greatest items and never really even play the game---as long as there wallet is big enough. |
||||||
|
|
|||||||
|
| Keith Patch |
|
My purchase of this game has now come down to: "How punishing is the always-on connection requirement?" This makes me miss D2 where you had an offline single-player but you could also have Blizzard host your character for an online-only experience. Of course, this will have a huge impact on second-hand sales. People might pirate for the single-player, but Diablo is generally about the multiplayer. So, I'm a little more accepting of the connection DRM, but I do like to have single-player access.
I don't mind the real money selling of items. Users are supposed to get a few free listings each week, which means users like myself can sell off the occasional rare item and potentially pay off the game itself during the lifetime of the game. The downside is that it will encourage farming... but it's not like it'll be much worse. Look at any persistent online game and you'll find gold/item farming. At least now it'll be regulated and competition will exist. To claim the auction is unfair would be kind of pointless. Back in D2 it wasn't uncommon to give/receive rare items with nothing in return. |
|
|
| Cordero W |
|
|
I remember a time when I was joyed to enter the video game industry.
|
|
|
| Ujn Hunter |
|
|
Sweet. One less game I have to buy.
|
|
|
| Simon Ludgate |
|
|
I already promised never to buy another Activision-Blizzard game when Kotick proudly announced he was taking all the fun out of games, and this is clearly an application of his ruthless ambition.
That said, this is probably a good move, financially. All the people who would consider pirating the game instead of buying it due to persistent online connections or in-game transactions are people who would consider pirating the game... period. Those obviously aren't the people Blizzard wants to target as customers or fans of the game. Instead, Blizzard wants to target people who would blindly buy the game no matter what restrictions were put in place and the people who eagerly look for more opportunities to spend money through Blizzard and their games. Business 101: take your product where the profit is. |
|
|
| Daniel V |
|
What a disappointing news.
I am less concerned about the internet connection requirement but real currency transactions can ruin any game for me, however good it may otherwise be. Even if I won't directly use that feature, it is a constant reminder that no matter how far into the alternative reality you may try to espace, real world greed will catch you there. This is not why I play games. I am not looking to offset my games' costs by selling a "like new Obsidian Ring of the Zodiac" for $2.99. I pay to get entertained and if I get my money's worth, that's enough for me. Expect Diablo IV Tristram to also have billboards with Nike advertisement and authentic medieval mailbox that connects you directly to your Facebook page... Still hoping this is some kind of hoax or misunderstanding but if not, shame on you Blizzard! This is not what brought you this far. |
||||||
|
|
|||||||
|
| Jack Kerras |
|
This actually isn't as terrible as most of you are making it out to be.
Really, in D2, you could buy what my roomie referred to as forum gold, which you could then buy rare items with. You could list unidentified items for a nominal amount, but if you ID'd your uniques and got perfect stats on them, you could sell them for a boatload of forum gold. There's a particular site that makes this happen, and they take a little forumgold from every listing or transaction that goes on. I don't know where to point you folks, sorry about that, but what this sounds like to me is Blizzard making that entire affair official, connecting it to the game, and making it safe. So instead of trading with bots on the black market and maybe getting screwed, it's now a sanctioned action that you can take. It makes a lot of sense to me; people have been buying and selling D2 items for years, and in an unsafe, relatively crowd-sourced kind of place, it's not the best thing ever. With a safe place to do it, you're a lot less likely to get screwed, and it makes a ton of sense businesswise. It's just official forum gold. 'One less game I have to buy' seems to be going a little far for a measure they're taking that it seems like is just cutting the middleman out of things people will do already and making a little cash on the side. Don't worry; I'm sure folks who want to stick it to The Man will still use forum gold for these things. Even when stuff's not illegal, there're illicit ways to buy it. |
||||||
|
|
|||||||
|
|||||||
|
| Philip Michael Norris |
|
|
Hither comes the age of own-to-rent
|
|
|
| Ian Uniacke |
|
What is it about Blizzard that brings out the trolls...oh wait I see. (I'm looking at you Horde)
Honestly what a load of overreactionary BS (I'm talking about the comments section). Anyone who has had their account hacked in WoW knows that trading is going to go on, officially or not. What this does is (hopefully) removes any of the negative aspects of illegal trading (eg chinese gold farmers). As for DRM, seriously? Are we still arguing about that. Move on people, are you going to be 86 sitting on your porch with a shotgun complaining about the good old days, and firing shots at anyone who comes near your precious dvd collection? |
||||||
|
|
|||||||
|
|||||||
|
| Justin LeGrande |
|
This issue reminds me of a "personality question" from Dragon Quest 3...
"If you accidentally trip over a boulder, do you blame the boulder, or yourself?" ...Is it the boulder's fault for being placed there, or is it the tripped person's fault for not being careful enough to notice the boulder right under their noses? If Activision-Blizzard's customers are too narrow-minded to research their CHOICE of purchases, you can't blame A-B for exploiting them. Big business THRIVES off mob/mindless sheep mentalities. Until a day comes when all their customers collectively proclaim, "Hey...you know what? We're not going to accept this nonsense any longer"... Kotick n' Krew are just being encouraged to pull this sort of stunt. For online-only naysayers... StarCraft 2 is primarily an American developed and published game. Until the collective American user base demands, "Hey, SCREW YOU! We won't invest unless everyone on this planet is invited, not just ourselves!"... guess what happens? Globally uneven technological and economic growth will continue to influence how the "suited ones" dictate availability to potential players. The continuing relevance of LAN has to be proven... and too many Americans are showing through their actions that they are content with online-only. Until that changes, Activision-Blizzard and just about every other American corporation will stay the course. By the way... you CAN play StarCraft 2 offline. But only alone, with campaign, custom games, and versus AI. I suspect the same will be applicable to Diablo 3, sans the "open server" that Blizzard reserved for offline characters and cheaters back in Diablo 2. |
|
|
| Justin LeGrande |
|
I think the officially supported RMT sounds very interesting for online dungeon crawler games like Diablo 3. There's bound to be loopholes to bug out on, but I think this sort of model could lay the foundation for a sane alternative/solution to these 3rd party services: currency-selling, level-rushing, character daycares, hacked and legit item sales, scam n' blam, training guides and/or bots, and rare item-hunting.
|
|
|
More: Console/PC, Social/Online, Design, Business/Marketing