Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
May 21, 2012
 
Is Guild Wars 2 the answer to stagnant MMO design?
 
Release This: Dragon's Dogma, Ghost Recon: Future Soldier hit retail
 
Facebook's anemic IPO takes heavy toll on Zynga [15]
spacer
Latest Features
spacer View All spacer
 
May 21, 2012
 
arrow A Personal Journey: Jenova Chen's Goals for Games [9]
 
arrow Predicting Churn: Data-Mining Your Game [7]
 
arrow A Revolution in Sound: Break Down the Walls! [3]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
May 21, 2012
 
Pleasure without learning leads to addiction [11]
 
Gen4: The Hard Sell All Around [20]
 
A Grim Reminder: An analysis of Legend of Grimrock [10]
 
Game On exhibition - Celebrating its 10th Anniversary!
 
The Real Cost of Diablo 3's Real Money Auction House [29]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 21, 2012
 
Demiurge Studios, Inc.
Senior Artist
 
Demiurge Studios, Inc.
Senior Engineer
 
Demiurge Studios, Inc.
Network Software Engineer
 
Infinity Ward / Activision
Senior Systems Administrator
 
Hidden Variable Studios
Lead Programmer
 
PopCap Games
UI Lead
spacer
Latest Press Releases
spacer View All     RSS spacer
 
May 21, 2012
 
The Mojave Makeover
–Massive update
for...
 
Age of Games releases the
9th episode of the Dev...
 
Aoineko Studios Releases
First Look of Kitaru...
 
DEVOLVER DIGITAL LAUNCHES
BEST-SELLING TO-FU:
THE...
 
Worms Revolution to
expand gameplay with
dynamic...
spacer
About
spacer Editor-In-Chief:
Kris Graft
Features Director:
Christian Nutt
News Director:
Frank Cifaldi
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  Zynga R&D, Marketing, Infrastructure Costs Soar In 2011
by Kyle Orland [Social/Online, Business/Marketing]
Post A Comment
Share on Twitter
Share on Facebook RSS
 
 
July 1, 2011
 
Zynga R&D, Marketing, Infrastructure Costs Soar In 2011

Zynga is spending an increasingly large amount of money on R&D, marketing and infrastructure, newly revealed data from today's IPO filing shows, with spending in all three areas more than doubling from last year in the first quarter of 2011.

Spending on R&D was $27.9 million in the first quarter of 2011, up 158 percent from the year before, while marketing costs for the quarter were $40.2 million, up 130 percent from 2010.

Both costs were dwarfed, though by a staggering $119 million spent on servers and other computers for the company in the first quarter of 2011 alone. That number exceeds infrastructure spending of $84 million for the entirety of 2010.

Despite the rising costs, Zynga still saw a profit of $11.8 million for the quarter, up 84 percent from the same period in 2010. The company was also sitting on a huge cash stockpile of $738 million as of the end of 2010.

A huge majority of Zynga's revenue now comes from social good sales, which represented $575 million for the company in 2010. That's compared to just $22.8 million in revenue from advertising in 2010, a 36 percent decline from 2009.

Executive salaries represent a relatively small portion of Zynga's total spending, with CEO Mark Pincus making just $300,000 before bonuses and stock compensation.
 
   
 
Comments


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.