My Message close
GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
May 23, 2013
 
Want To Help Stop Youth Cyberbullying? Let Your Kids Raid More.
 
We're Indie, we like Microsoft. Too Controversial? [3]
 
The Procession of Progression in Game Design
 
Xbox One: a flawed plan, well executed [2]
 
Letting the Player Find the Fun [1]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 23, 2013
 
Wargaming.net
Release Manager
 
Virdyne Technologies
Project Manager
 
Virdyne Technologies
Software Engineer, iOS/Mobile
 
Stomp Games
Web Game Programmer
 
LeapFrog
Associate Producer
 
Hasbro
Producer - Boys Integrated Play
spacer
Latest Press Releases
spacer View All     RSS spacer
 
May 23, 2013
 
EA ANNOUNCES NEED FOR
SPEED RIVALS RACING TO
XBOX...
 
E3: Indie Co-op Puzzler
Tiny Brains Confirmed
for...
 
The Age of Shadows on
Distant Worlds starts
now!
 
Super Splatters Bursts
onto Steam in Late June
 
THE MIGHTY QUEST FOR EPIC
LOOT BRINGS OUT THE...
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
Sponsor

 
Square Enix: Resumption Of  Final Fantasy XIV  Subscription Fees 'Still Out In The Open'
Square Enix: Resumption Of Final Fantasy XIV Subscription Fees 'Still Out In The Open'
 

April 1, 2011   |   By Staff

Comments 2 comments

More: Console/PC, Social/Online, Production, Business/Marketing





Square Enix launched Final Fantasy XIV, the second major MMO title in the long-running RPG series, on PC last September. Like most subscription-based games, it offered a 30 day free trial period at the outset.

That free period has not ended.


The launch was tumultuous; fans complained about the state of the game. Early this year, original producer Hiromichi Tanaka was ousted from the project and replaced with Naoki Yoshida.

Yoshida spoke extensively to Gamasutra about his plans to rescue FFXIV, including delving into the sticky issue of why the company as yet has decided not to accept subscription fees for the game.

"It was pretty much personally because I've been a player for so long. I wanted to make sure that I would only ask the player to pay for something" once the team had established a firm plan for improvements, Yoshida tells Gamasutra.

"The reason we're doing this is we're showing the players, yes, it's still costing us a lot of money, and we're not getting that money back yet, but we're serious about making these changes. This is one of the ways that we can show players that we are serious and we are taking it seriously."

The date for resumption of charges is "still out in the open," he says.

This is something Yoshida believes Square Enix is uniquely positioned to do, as it bankrolls the project from its own funds. "It's because Square Enix is funding this project 100 percent. That's why we can do this. Only Square Enix can do something like this," Yoshida says.

You can read the full interview with Yoshida, live now on Gamasutra.
 
 
Top Stories

image
Blog: I took my Ouya game to retail, and here's what happened
image
Video: Thief vs. Deus Ex - a design discussion
image
Here's how much 'whales' spent so far this year
image
'This model of game making is so fundamentally broken.'


   
 
Comments

David Rodriguez
profile image
What a shame, I hope they can pull through this. Maybe if they have a 2.0 version release after the majority of fixes are in to some way bring back the players they lost. Now that the initial hype is gone, there is only so many ways to let the public know of a "new and improved" game other then the loyal fans that have stuck with it since it's unstable release.



Especially if they insist on still supporting the game, it's not just about throwing money at it to make it good. Hopefully they can figure something out because Yoshida's remark "still out in the open" lends no confidence in the direction.

Cody Scott
profile image
they would be better off with a free to play system with a cash op at this point... i mean if i bought the game at launch and became accustomed to not paying a subscription, i would not be to happy once one came about.


none
 
Comment:
 




 
UBM Tech