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 L.A. Noire  First Video Game To Be Honored At Tribeca Film Festival
L.A. Noire First Video Game To Be Honored At Tribeca Film Festival
March 29, 2011 | By Leigh Alexander

For the first time, New York's Tribeca Film Festival will honor a video game -- Rockstar and Team Bondi's crime thriller L.A. Noire will be one of the 2011 event's Official Selections, the company announced today.

Rockstar founder Sam Houser called the selection "a real honor, and another step forward for interactive entertainment."

During the "Tribeca Talks" series held on April 25 in association with the festival, Rockstar will present an exclusive preview of L.A. Noire -- a "live interactive screening" -- followed by a Q&A on the subject of the crossover between filmmaking and games. Tribeca Enterprises chief creative officer Geoff Gilmore will moderate the discussion.

"What Rockstar and Team Bondi have accomplished with L.A. Noire is nothing less than groundbreaking," enthuses Gilmore. "Its an invention of a new realm of storytelling that is part cinema, part gaming, and a whole new realm of narrative expression, interactivity, and immersion. We are poised on the edge of a new frontier."

L.A. Noire is slated for release Xbox 360 and PlayStation 3 this Spring. It's been marketed on its focus on storytelling, employing a sophisticated new facial capture technology that allows players, in the role of a detective, to decide how to question and interact with characters in the game role based on reading their facial expressions and selecting from conversational options.

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Eric Monacelli
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This is very cool. Games that blurs lines like this deserve this kind of treatment. Hopefully not all AAA games will blur lines like this in the future...

Chris OKeefe
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As someone who doesn't own either console but sincerely loves film noir, it breaks my heart that I won't be able to play this game until Rockstar, in their infinite wisdom, decides to port it to PC. In the meantime, congratulations are probably in order. I appreciate the slow but steady advance Rockstar has made from frivolous, mindless entertainment and into true expression and art. This is high accolades for a medium that has long argued its relevance in the art world, and it doesn't surprise me that Rockstar managed to pull it off.

Definitely one of the most forward-thinking developers today. They took a big risk with Red Dead Redemption in a market that has never, ever seen a top-grossing western game, and they approached it with integrity and dedication and enormous production value. They are taking another big risk with LA Noir in a market that has never, ever seen a top-grossing game faithful to the film noir genre of film, and they have approached it with their characteristic dedication and integrity, and every resource and asset they had. I have no doubts that LA Noir will prove the blockbuster that Red Dead did.

I like to think that Rockstar is proving a point with all this. They have shown that there aren't really any risky genres or risky subject matters. Risk seems to be self-perpetuating; producers see a genre as risky and so they are over-careful with any IP that does get greenlighted. They refuse to put all their eggs in one basket, they chop innovative gameplay and innovative ideas, stifling creativity in a misguided attempt to maximize the marketability of a 'risky' game.

I have long felt like it is this aversion that kills games in these categories more than the market itself. Rockstar has shown that a good game designed with integrity, creativity, and dedication, will be well-received and sell well regardless of the subject matter. I deeply suspect that if Rockstar didn't have the enormous clout that they do, Take-Two would have turned Red Dead Redemption into a very different game, a less risky game. Something I've seen other producers do to less prestigious studios dozens of times before.

Anyway, enough of that tangent. Looking forward to the leaked footage from the festival. Hah.

Aaron Truehitt
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They never brought Red Dead to PC, which I was hoping they would. LA Noire probably won't as well, which is a real shame.

Chris OKeefe
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They probably will eventually, long after the tech is no longer impressive. Like they did with Bully, years after it was released on console.

I do hope they start ramping up their PC ports. I understand their focus on the console market, but surely they would stand to profit on even a six month or one year PC port.

Ahh well, time will tell I guess.

Timothy Barton
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Am I the only one who thinks this is a bit premature? All of these frontiers are based upon the marketing. Nobody has actually played the game, it could be a really cookie cutter action game for all we know. How could they accomplish something "nothing less than groundbreaking" before they have even released? This has indeed looked like a great game, but there are a lot of things that have started that way. Otherwise Peter Molyneux should be recognized as making the best entertainment ever.

Jack Garbuz
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I'm so happy that the movie industry is finally beginning to (begrudgingly) recognize cinematic interactive games for what they are. And what they are becoming are the movies of the 21st century! Today's interactive video games have budgets and production teams approaching those of blockbuster movies, and are increasingly employing acting talent from the movie industry. So it' only befitting for a maturing industry that this recognition is beginning. The main problem is that the industry has not done enough to promote, market or adapt video games for oldsters like myself. I am a 64 year old avid videogame player, but there are few like me around, because the industry hasn't done a thing to try to attact an audience over 18 years of age.

As for PC gaming, I, for the life of me, can't understand why people are still playing games with a mouse and keyboard, and spending all kinds of indecent amounts of money to constantly upgrade with new expensive video cards. Consoles like the Xbox 360 and PS3 now provide beautiful, cinematic gaming experiences at a fraction of the cost of a gaming PC with their expensive water-cooled video cards and all. Not to mention all that hassle of installing games, and with the inevitable glitches and problems that PC gaming entails. I don't get it.

Anyhow, I am hoping that interactive video game movies begin to go mainstream for people of all ages, from 8 to 80 to interact with and enjoy.