Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
May 21, 2012
 
Facebook's anemic IPO takes heavy toll on Zynga [15]
 
Could digital sales also be contracting? [20]
 
How a mod put three-year-old Arma 2 on top of Steam's charts [6]
spacer
Latest Features
spacer View All spacer
 
May 21, 2012
 
arrow A Personal Journey: Jenova Chen's Goals for Games [9]
 
arrow Predicting Churn: Data-Mining Your Game [7]
 
arrow A Revolution in Sound: Break Down the Walls! [3]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
May 21, 2012
 
Pleasure without learning leads to addiction [11]
 
Gen4: The Hard Sell All Around [20]
 
A Grim Reminder: An analysis of Legend of Grimrock [10]
 
Game On exhibition - Celebrating its 10th Anniversary!
 
The Real Cost of Diablo 3's Real Money Auction House [29]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 21, 2012
 
Demiurge Studios, Inc.
Senior Artist
 
Demiurge Studios, Inc.
Senior Engineer
 
Demiurge Studios, Inc.
Network Software Engineer
 
Infinity Ward / Activision
Senior Systems Administrator
 
Hidden Variable Studios
Lead Programmer
 
PopCap Games
UI Lead
spacer
Latest Press Releases
spacer View All     RSS spacer
 
May 21, 2012
 
The Mojave Makeover
–Massive update
for...
 
Age of Games releases the
9th episode of the Dev...
 
Aoineko Studios Releases
First Look of Kitaru...
 
DEVOLVER DIGITAL LAUNCHES
BEST-SELLING TO-FU:
THE...
 
Worms Revolution to
expand gameplay with
dynamic...
spacer
About
spacer Editor-In-Chief:
Kris Graft
Features Director:
Christian Nutt
News Director:
Frank Cifaldi
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  THQ: Dark Millennium Costs In $50M Range, uDraw Projections Up To 1.7M
by Kyle Orland [Console/PC]
2 comments
Share on Twitter
Share on Facebook RSS
 
 
March 9, 2011
 
THQ:  Dark Millennium  Costs In $50M Range, uDraw Projections Up To 1.7M

THQ executive vice president and CFO Paul Pucino said the company is projecting costs in the $50 million range to get its first MMO, the Warhammer-licensed Dark Millennium, to market in 2012, putting the title's development budget at "the high end of a core game," he said.

Speaking in an investor briefing call which Gamasutra attended, Pucino wouldn't comment on the number of subscribers he saw as necessary to break even on those costs. He did, however, say that a successful launch could "continue to generate [revenue] over a long period of time -- five, six, seven, eight years," and that the project could be very profitable in that time frame.

Pucino once again raised public expectations for fiscal year sales of the company's uDraw tablet for the Wii, which launched last November. The company now expects to sell 1.7 million tablets by the end of the fiscal year in May, up from a 1.3 million sales projection in December.

The tablet reportedly sold 1.2 million units in the 2010 calendar year, and recently launched in Europe and Australia.

In the briefing, Pucino reiterated plans to release new uDraw software every three or four months, and again floated the possibility of allowing other publishers to make software for the device. This third-party software would presumably drive sales of THQ's hardware, Pucino said, which continues to generate "software-like margins" on each sale.

After what Pucino saw as an investment year in the current fiscal period, he said he sees the next two fiscal years being characterized by growth for the company, driven by hit franchises, a transition to digital revenues, and a newly lean cost structure.

While that period will see one "major release" from THQ every quarter, Pucino also said the company is planning only one or two new AAA franchises each year, with sequels to those franchises spaced out every two or so years.

While Pucino said consoles would remain the dominant portion of the overall game market over the next two years, he saw large growth potential in online and mobile markets, as well as, intriguingly, "emerging technologies" that hook up to living room TVs.

“For a very, very small investment, and a very very small piece of hardware, any television set in any home can become a gaming platform, once again very good for us,” he said.

Responding to a question, Pucino said the company is looking to transition away from its dependence on licensed properties, which represent up to 70 percent of THQ's balance sheet.

“To get to 50-50 would be something very appealing to us," Pucino said on the desired split between licensed and original revenues, citing the increased profit margins on original properties.

Pucino also spoke positively about the company's newly opened Montreal studio, which he said recently hired its 100th employee as part of a plan to staff 400 people at the location over the coming years. He said the tax incentives from the government there make costs for games developed out of Montreal up to 40 percent lower than those at other studios.
 
   
 
Comments

Leon Terry
profile image
I wonder where uDraw will go from here. I don't have faith in it selling a lot of software. The main reason for that is THQ keeps talking about hardware sales but I have seen nothing about the launch software of the device. They could have a hit on their hands if they can get some killer app out for the device.

Jamie Mann
profile image
According to VGChartz a month or two back, THQ have managed to sell 1.2 million uDraws; Pictionary managed to move 0.4 million copies and 0.13 million copies of Dood's Big Adventure.



VGchartz figures always have to be taken with a large pinch of salt, but I think it's an indication that there's limited milage in producing original "pen-based" games.



What would have been more interesting would have been if they'd combined the pressure-sensitive pen with a multi-touch capacitive screen. Not only would children then be able to draw with their fingers, but you could then licence some of the more popular iOS games and/or bring some of the more popular concepts across...


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.