Video: A practical guide to porting your indie game to consoles
So you've shipped (or are planning to ship) your indie game on PC. The next question is: do you bring it to consoles? How?
PlayEveryWare's Thomas O'Connor has some experience in answering these questions, and so he stepped up to the stage at GDC 2018 to shine a light on the technical and administrative work that goes into getting a console game out the door.
Drawing from the work he's done porting indie games to consoles for other studios, and as a developer support engineer at Nintendo, he showed the audience how they can prepare their own games to be ready for releasing on any console.
It was a great technical introduction to the topic, and could be a helpful primer for any indies facing the possibility of a console porting process. If that's you (or someone you know), know that O'Connor's talk is now available to watch for free over on the official GDC YouTube channel!
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