Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 17, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 Beat Saber  sells 50,000 copies in its first week

Beat Saber sells 50,000 copies in its first week

May 15, 2018 | By Emma Kidwell




Beat Saber, the VR rhythm game developed by Hyperbolic Magnetism, has sold 50,000 copies in its first week, initially launching on May 1. 

The milestone was announced on Twitter earlier today, where the developers thanked players for their support and expressed excitement over the game's success. 

Beat Saber retails for $20 USD and is available on the Steam and Oculus Store, with plans to launch the title on other platforms in the future as well, according to Hyperbolic Magnetism's press kit

The VR game generated a lot of excitement after a teaser trailer was uploaded to YouTube back in January, showing off just enough gameplay to reveal the goal of the game, which tasks players with slashing beats (represented by small cubes) as they traveled down the screen. 



Related Jobs

Rabbit
Rabbit — San Mateo, California, United States
[07.17.18]

UI/UX Designer
Square Enix Co., Ltd.
Square Enix Co., Ltd. — Tokyo, Japan
[07.16.18]

Experienced Game Developer
Skydance Interactive
Skydance Interactive — Marina Del Rey, California, United States
[07.16.18]

Jr. Software Engineer
Skydance Interactive
Skydance Interactive — Marina Del Rey, California, United States
[07.16.18]

Jr. Platform Engineer









Loading Comments

loader image