Video: How to build games that can be understood at a glance
When you spend years working on a game, it can be all too easy to stagger into your launch with just a handful of random screenshots, some quickly-written description text, and a gameplay trailer.
That's better than nothing, but at GDC 2018 indie dev Zach Gage (TypeShift, Really Bad Chess) gave a great talk about how important it is to think about how people will encounter your game right from day one of development.
In his presentation Gage walked devs through how he tries to make games that will be attractive to someone looking over a player's shoulder on the subway, sitting next to a player on an airplane, or minding their own business on Twitter.
It was a great talk that included a very concise "band poster" rule of thumb (basically, make your game easily readable at 3 different distances), so if you missed it at the show this year don't miss your shot to now watch his talk for free on the official GDC YouTube channel!
About the GDC Vault
In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
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