Video: The making of Little Inferno
What do Amazon Prime and videos of a Yule log burning have in common with Little Inferno? As Kyle Gray points out, they serve as some inspiration behind the reason players set items ablaze in game.
In this 2014 GDC session Tomorrow Corporation's Kyle Gray discusses the development process of Little Inferno, where he goes over everything from early prototypes of the game to sharing concept art used to help flesh out the environment.
Designers interested in learning how Little Inferno was developed can now go back and watch the talk completely free via the official GDC Vault YouTube channel!
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In addition to this presentation, the GDC Vault and YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
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