Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
May 21, 2012
 
Facebook's anemic IPO takes heavy toll on Zynga [15]
 
Could digital sales also be contracting? [20]
 
How a mod put three-year-old Arma 2 on top of Steam's charts [6]
spacer
Latest Features
spacer View All spacer
 
May 21, 2012
 
arrow A Personal Journey: Jenova Chen's Goals for Games [9]
 
arrow Predicting Churn: Data-Mining Your Game [7]
 
arrow A Revolution in Sound: Break Down the Walls! [3]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
May 21, 2012
 
Pleasure without learning leads to addiction [11]
 
Gen4: The Hard Sell All Around [20]
 
A Grim Reminder: An analysis of Legend of Grimrock [10]
 
Game On exhibition - Celebrating its 10th Anniversary!
 
The Real Cost of Diablo 3's Real Money Auction House [29]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 21, 2012
 
Demiurge Studios, Inc.
Senior Artist
 
Demiurge Studios, Inc.
Senior Engineer
 
Demiurge Studios, Inc.
Network Software Engineer
 
Infinity Ward / Activision
Senior Systems Administrator
 
Hidden Variable Studios
Lead Programmer
 
PopCap Games
UI Lead
spacer
Latest Press Releases
spacer View All     RSS spacer
 
May 21, 2012
 
The Mojave Makeover
–Massive update
for...
 
Age of Games releases the
9th episode of the Dev...
 
Aoineko Studios Releases
First Look of Kitaru...
 
DEVOLVER DIGITAL LAUNCHES
BEST-SELLING TO-FU:
THE...
 
Worms Revolution to
expand gameplay with
dynamic...
spacer
About
spacer Editor-In-Chief:
Kris Graft
Features Director:
Christian Nutt
News Director:
Frank Cifaldi
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  GDC Online: LoroRoco's Kouno Talks Making Of PSHome Loco Island
by Simon Carless [Console/PC]
Post A Comment
Share on Twitter
Share on Facebook RSS
 
 
October 6, 2010
 
GDC Online:  LoroRoco 's Kouno Talks Making Of PSHome  Loco Island

Talking at GDC Online on Wednesday, Sony Japan Studios creative director Tsutomu Kouno (LocoRoco) discussed his history in the biz and the making of Loco Island for the PlayStation Home online world service.

With 16 million registered users on PlayStation Home, and over 120 developers currently working with the Home development kit, Sony continues to push the PlayStation 3-specific service. As part of a sponsored day of Home-specific content at GDC Online, Kouno explained the private Home space and its related public space, which opened earlier this year in the West.

Loco Island, which debuted earlier this year, is one of the 'stickiest' spaces in PlayStation Home, according to Sony. It consists of a tropical tree-topped island with slides, in-game characters, board games, collectible in-world 'Pickories' currency, and multiple things to unlock.

Kouno explained his background in the game industry, noting he started at Sony on the action RPG Legend Of Dragoon on PlayStation 1, showcasing his design sketches for the game.

Next up, he worked on Ico, generating low-polygon level design for the seminal Fumito Ueda-directed PlayStation 2 action adventure title.

Next after that, Kouno moved on to his own franchise, the popular LocoRoco, which he created to "make people around the world laugh or smile" - and to make sure the game was accessible for those who have never played a video game before.

Kouno showed a sketch that he drew on the train in Spring 2004, of multiple smiley blobs. During his commute, he continued to refine his ideas, and worked on game design, character design, animation, level design, and writing the lyrics for the in-game music. There are now four titles in the LocoRoco series across PSP and PS3, and now there's a space in PlayStation Home for the Loco Island service.

The space was intended to create "good karma and a relaxing feel" for players, Kouno said, pointing out recurring motifs in his games around childlike play, such as slides. He noted that slides have been featured in many of his games, including both Legend Of Dragoon and LocoRoco 2 -- joking that for the Dragoon-specific slide under a castle: "Some members of the team asked - 'why is there a slide attached to this castle?'". But he stuck to his guns and it stayed in the game.

Other interactive features in LocoRoco Island include the fact that the LocoRoco on the island will follow you around if you dance in front of them, and if you gather them all together, they will sing a song to you. Other characters give you 'Pickorie' fruit that can be redeemed for virtual items, slingshot you to the top of the tree, and give you new 'gimmicks' such as a beach bed, a jukebox, and even Reversi with LocoRoco characters.

In addition, there are hidden LocoRoco stamps throughout the island, and there's a MuiMui Ship area anchored off the island with other custom mini-games -- it's a free public PlayStation Home area where people can check out the Loco Island private space from afar, before going ahead and buying the island in PlayStation Home.

Kouno praised the relatively easy Lua programming aspects of PlayStation Home, the ability to make things in the existing engine with a short development time, suggesting that PR and marketing for existing franchises also works well within the space.

Of course, it's important to keep people hooked into the space, so they don't visit once and then not return, and Kouno noted that the design was intended for longevity by having the Pickorie currency within the island. Having new virtual items on a regular basis also helps people to return.
 
   
 
Comments


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.