Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
May 21, 2012
 
Facebook's anemic IPO takes heavy toll on Zynga [15]
 
Could digital sales also be contracting? [20]
 
How a mod put three-year-old Arma 2 on top of Steam's charts [6]
spacer
Latest Features
spacer View All spacer
 
May 21, 2012
 
arrow A Personal Journey: Jenova Chen's Goals for Games [9]
 
arrow Predicting Churn: Data-Mining Your Game [7]
 
arrow A Revolution in Sound: Break Down the Walls! [3]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
May 21, 2012
 
Pleasure without learning leads to addiction [11]
 
Gen4: The Hard Sell All Around [20]
 
A Grim Reminder: An analysis of Legend of Grimrock [10]
 
Game On exhibition - Celebrating its 10th Anniversary!
 
The Real Cost of Diablo 3's Real Money Auction House [29]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 21, 2012
 
Demiurge Studios, Inc.
Senior Artist
 
Demiurge Studios, Inc.
Senior Engineer
 
Demiurge Studios, Inc.
Network Software Engineer
 
Infinity Ward / Activision
Senior Systems Administrator
 
Hidden Variable Studios
Lead Programmer
 
PopCap Games
UI Lead
spacer
Latest Press Releases
spacer View All     RSS spacer
 
May 21, 2012
 
The Mojave Makeover
–Massive update
for...
 
Age of Games releases the
9th episode of the Dev...
 
Aoineko Studios Releases
First Look of Kitaru...
 
DEVOLVER DIGITAL LAUNCHES
BEST-SELLING TO-FU:
THE...
 
Worms Revolution to
expand gameplay with
dynamic...
spacer
About
spacer Editor-In-Chief:
Kris Graft
Features Director:
Christian Nutt
News Director:
Frank Cifaldi
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  GDC Online: Firaxis Talks Modding For Civilization V
by Simon Carless [Console/PC]
Post A Comment
Share on Twitter
Share on Facebook RSS
 
 
October 5, 2010
 
GDC Online: Firaxis Talks Modding For  Civilization V

Talking at GDC Online on Tuesday, Firaxis' Shaun Seckman and Peter Murray discussed the complex modding tools for the just-launched Civilization V, explaining why they invested so much time in enabling their community to be creative.

The traditionally PC turn-based strategy game franchise started in 1991, thanks to the peerless Sid Meier, and has spread through sequels, console versions, and even an upcoming Facebook/social network version, which Murray noted is called Civilization Network.

As noted by Murray, there are multiple levels of complexity to mods in the Civilization franchise, with "low barriers to entry" through gameplay rule tweaks through map creation, all the way up to 'scenarios', asset change/creation, and even even total conversion.

Even in Civilization IV, there was much ability to mod the title. As Murray noted, "Every piece of modern armor since the Cold War is [available] in Civilization IV as a user-created asset."

The Firaxis team opened up the game with an in-game map editor and access to XML, and put much of the source code of the game out there via a DLL for the community to open up modding.

So, sure, "people made fantastic mods", but it was very difficult for regular Civilization IV players to actually find these mods, and you could only have one overarching mod active at a time. In addition, installation of mods was relatively tricky for the novice player.

The Firaxis team addressed this in Civilization V, with a mod browser available from the title screen of the game, with number of downloads, descriptions, and categorization built into the game, and seamless installation -- helped by back end creators GameSpy, who sponsored the tutorial day that the Firaxis duo was speaking at.

The ability to mix and match mods was also set up in Civ V, with the ability to run mods concurrently, and checks and balances in place which prevent two conflicting mods from running at the same time.

A quartet of relatively complex tools were created for users to utilize to mod their world - WorldBuilder for maps, ModBuddy for custom mod package creation, Tuner for debugging and changing game states, and Nexus for using art tools. The duo demonstrated the impressive tools, which start at the relatively simple, but are definitely intended for the power user.

Concluding, Murray explained: "When you're designing your game, you build tools for yourself to make the game better". Firaxis' attitude at least, is that "...taking the tools to the next level, polishing them up, and distributing them as part of the game" can make a massive different to the sales and reception of your game, especially for relatively 'core' titles like Civilization.

The Firaxis staffer noted in particular of the advantages of user-created content: "No amount of top-down marketing is going to get you that amount of enthusiasm" from the community -- which is why the Civilization V mod browser, formally launched late last week, is such a positive for the developer.
 
   
 
Comments


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.