Video: Inside the process (and philosophy) of animating Cuphead
When StudioMDHR's debut game Cuphead was publicly announced in 2014, all of the buzz revolved around one thing: the art.
Specifically, Cuphead's striking hand-drawn characters and backgrounds, which are heavily inspired by '30s cartoons.
At GDC 2017, StudioMDHR's Jake Clark -- an animator and designer on the game -- took the stage to break down how Cuphead's vibrant visuals are created, as well as the studio's philosophy of 1930s cartoon art design.
Clark's talk was insightful and entertaining, making for an especially timely dose of Cuphead game dev insight ahead of the game's slated release this fall. If you missed it at the show, no worries -- now you can watch it on the official GDC YouTube channel!
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