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Video: Lessons learned from making a multiplayer VR game engine

August 4, 2017 | By Staff

August 4, 2017 | By Staff
More: VR, Programming, Production, Video, Vault

As the popularity of virtual reality grows, so does its accessibility.

Third-party engines now provide developers with easy to use VR plug-ins suitable for a multitude of VR applications, and at GDC 2017 Unity's Liz Mercuri showcased how she'd used some of that tech to build her own engine: The Horror Engine.

It's a multiplayer VR engine created entirely from C++ libraries, and in her talk Mercuri shared a glimpse into the technical construction of the engine and offered lessons learned during its creation. 

It was an interesting, in-depth technical talk that may help fellow devs get more use out of their own tools and tech. If you missed seeing it at GDC, no worries -- you can now watch Mercuri's talk for free over on the official GDC YouTube channel!

About the GDC Vault

In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

Gamasutra and GDC are sibling organizations under parent UBM Americas

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