Video: Dots dev offers tips on making maximum use of minimal UI
These days, minimal design can often be something of a seductive trap for mobile games: it's easy enough to do, but extremely hard to do well.
At GDC 2017, Margaret Robertson aimed to help fellow devs out on that front. She drew on her experience of being a game director at Playdots (Dots, Two Dots), as well as insights from other minimal games and the Minimalist movement itself, to walk through a set of design principles that show how the simplest visual elements can be brought to life through thoughtful implementation.
It was a useful, focused talk that highlights how minimalist design can also be luxurious, lively, distintive, emotional and - yes - monetizable.
If you missed seeing Robertson's talk in person, no worries -- you can now watch it for free over on the official GDC YouTube channel!
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