Video: 6 ways of using AI in procedural content generation for games
Procedural content generation has garnered more attention in recent years among game developers around the industry, from indie to triple-A.
Unfortunately, there is no "one algorithm to rule them all" -- but at GDC 2017, devs Tyler Coleman, Zach Aikman, Tanya Short, Tarn Adams, Mitu Khandaker-Kokoris, and Luiz Krue shared their own tricks for leveraging the power of AI in proc-gen.
Using examples from their own work, they broke down 6 practical ways to implement AI-driven procedural content generation in games. They touched on everything from art asset generation to massaging and controlling math and randomness to how to infusing consistent, believable personalities in game agents.
It was a fascinating session of microtalks that was chock full of useful learnings, so don't miss your opportunity to now watch it free over on the official GDC YouTube channel!
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