Video: How Halo 4 achieved high-quality assets without sacrificing performance
No matter what you're working on, getting the most out of a game engine is always tricky business.
At GDC 2014, Halo 4 developer Wes Grandmont III hopped onstage to share valuable, practical advice on how you can squeeze the most beautiful, high-res assets into your game without sacrificing performance.
As you might expect, examples from Grandmont's work on Halo 4 were legion. Grandmont shared what he'd learned about effective approaches for identifying and measuring performance bottlenecks, and dug into a variety of ways to maintain high visual quality while improving rendering efficiency.
It was a really interesting (and technically dense) session, one that revolves around Halo 4 but includes a variety of useful takeaways that could be applied to lots of different game projects.
If you missed this talk back in 2014 (or just want to refresh yourself) don't miss your chance to now watch it for free over on the official GDC YouTube channel!
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