Video: The Hitman Go design postmortem
How might you adapt a long-running, big-budget PC/console game franchise to the mobile market as a standalone product in a way that best takes advantages of the platform's strengths?
That's exactly what the devs at Square Enix Montreal grappled with when making Hitman Go, the hit 2014 mobile game that kicked off a run of Go mobile game adaptations. At GDC 2015, Hitman GO game director Daniel Lutz delivered a postmortem analysis of the game and its unorthodox design concept: an extremely minimalistic turn-based strategy game with diorama-style set pieces.
He revealed how Square Enix Montreal managed to come up with such a unique design among internal controversy, and how distilling the franchise to its core and working within well-established constraints proved to be the most appropriate way to bring Hitman to a whole new platform.
It was a great talk, and if you missed it all those years ago you cacn now watch it for free over on the official GDC YouTube channel!
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