Game worlds with touch interfaces are everywhere, but is it possible to build a world you can feel with your fingertips?
With Tearaway, Media Molecule set out to build a digital papercraft adventure that you can hold in your hands, and interact with, in a uniquely tactile way on Playstation Vita.
At GDC 2013, Tearaway creative lead Rex Crowle described the challenges of designing and building a world that can flex, fold, tear and crumple under the fingertips of players.
He also explained in detail how the team designed digital tools to allow the game world to be built so realistically that it can be spooled out of any printer and remade in real paper as players progress on that journey.
It's a talk worth watching, and you can do so right now for free via the GDC Vault.
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