Video: Applying psychology to build better games
At GDC 2013, game designer Jason VandenBerghe sought to find a practical game development application of the 5 Domains psychological model of personality types -- or die in the attempt.
With tongue-in-cheek bombast, VandenBerghe streamlined the "Big 5" model to encompass a complete set of player archetypes, then offered an example of how game developers can use it to build better games by developing accurate empathy for their players.
But does accurate empathy necessarily mean you can make better games? Find out for yourself by watching VandenBerghe's talk, "Applying the 5 Domains of Play: Acting Like Players", for free right now on the GDC Vault.
About the GDC Vault
In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.
Gamasutra and GDC are sibling organizations under parent UBM Tech